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Savage Attacks: Difference between revisions
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* The combat log denotes the activation of this skill as [[Brutal Critical]] and not as Savage Attacks | * The combat log denotes the activation of this skill as [[Brutal Critical]] and not as Savage Attacks | ||
** Both Savage Attacks and [[Brutal Critical]] will activate on a critical hit | ** Both Savage Attacks and [[Brutal Critical]] will activate on a critical hit | ||
* Weapons with multiple damage die will only gain one die of extra damage, not the full die. For example, a great sword's normal critical hit does 4d6, and this skill will add 1d6 totaling 5d6, while a great axe's normal critical hit damage is 2d12 and this skill will add 1d12 totaling 3d12 | |||
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Revision as of 06:20, 21 February 2024
Not to be confused with Savage Attacker
See also: Brutal Critical
Savage Attacks is a passive feature available to half-orcs. When they score a critical hit with a melee weapon attack, they can roll one of the weapon’s damage dice one additional time and add it to the extra damage of the critical hit.
Description
When you land a Critical Hit with a melee weapon attack, you deal an extra dice of weapon damage.
How to learn
Races:
- Character level 1: Half-orc
(Character level is the sum of all class levels for a multi-classed character.)
Notes
- Off-hand weapons also roll an extra damage die on critical hits.
- This feature also adds one dice on critical hits performed using the paladin smite ability. This means that a critical hit with smite activated will get a total of two additional dice.
- This seems to be linked to the fact that the smite damage seems to be computed separately from the base attack.[Needs Verification]
- This feature does not work with unarmed attacks or Wildshape melee attacks.
- The combat log denotes the activation of this skill as Brutal Critical and not as Savage Attacks
- Both Savage Attacks and Brutal Critical will activate on a critical hit
- Weapons with multiple damage die will only gain one die of extra damage, not the full die. For example, a great sword's normal critical hit does 4d6, and this skill will add 1d6 totaling 5d6, while a great axe's normal critical hit damage is 2d12 and this skill will add 1d12 totaling 3d12