Ad placeholder
Warden of Vitality: Difference between revisions
Jump to navigation
Jump to search
m (Added damage type category) |
(added note of renaming) |
||
Line 58: | Line 58: | ||
| higher levels = | | higher levels = | ||
| variants = | | variants = | ||
| notes = | | notes = | ||
* This spell has been renamed from '''Aura of Vitality''', which is its name in the tabletop version. | |||
| video = | | video = | ||
}} | }} |
Revision as of 11:58, 24 April 2024
Warden of Vitality is a level 3 evocation spell. This spell allows spellcasters to heal allies repeatedly with using only Bonus Actions for 10 turns.
Description
While this aura lasts, you can cast as a Bonus action to heal yourself or nearby allies by 2d6
hit points.
Properties
- Cost
Action +
Level 3 Spell Slot
- Details
Range: Self
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Warden of Vitality
Duration: 10 turns
- Close enough to a friendly paladin to be healed with .
How to learn
Classes:
- Class Level 6: College of Lore (via Magical Secrets)
- Class Level 9: Paladin
- Class Level 10: Bard (via Magical Secrets)
Notes
- This spell has been renamed from Aura of Vitality, which is its name in the tabletop version.