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Flail +1: Difference between revisions
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| weapon actions = Concussive Smash, Weakening Strike, Tenacity | | weapon actions = Concussive Smash, Weakening Strike, Tenacity | ||
| special weapon actions = | | special weapon actions = | ||
| where to find = | | where to find = Has a chance to be sold by any trader using the [[Magic Melee Weapon Trader Table#Traders|magic melee table]] each time the player resets trader's inventories by long resting or levelling up. | ||
}} | }} | ||
[[Category:Sources of Bludgeoning damage]] | [[Category:Sources of Bludgeoning damage]] |
Latest revision as of 06:33, 2 September 2024
Flail +1 is an uncommon, lightly enchanted (+1) variant of the Flails family of weapons. It is a martial melee weapon wielded in one hand.
A browning piece of brain sticks stubbornly to one of the spikes.
Properties
- Damage
- 1d8 + 1 (2~9) + Strength modifier Bludgeoning
- Details
- Rarity: Uncommon
- Enchantment: + 1
- One-Handed
- Dippable
- Melee: 1.5 m / 5 ft
- Weight: 0.9 kg / 1.8 lb
- Price: 65 gp
-
UID
WPN_HUM_Flail_A_1UUID
9076abf1-1029-4be9-a7cf-428d2b6fdea5
Weapon actions
If you have proficiency, equip in main hand to gain:
- Concussive Smash ()
Hit an enemy with all your might to deal damage and possibly them.
- Weakening Strike ()
Target an enemy's hands with a non-lethal attack and possibly inflict .
- Tenacity ()
When you miss an attack, deal Bludgeoning damage equal to your Strength modifier anyway (minimum of 1).
Where to find
- Has a chance to be sold by any trader using the magic melee table each time the player resets trader's inventories by long resting or levelling up.