Ad placeholder

Flail +1: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
mNo edit summary
mNo edit summary
 
Line 35: Line 35:
| weapon actions = Concussive Smash, Weakening Strike, Tenacity
| weapon actions = Concussive Smash, Weakening Strike, Tenacity
| special weapon actions =  
| special weapon actions =  
| where to find = * Has a chance to be sold by any trader using the [[Magic Melee Weapon Trader Table#Traders|magic melee table]] each time the player resets trader's inventories by long resting or levelling up.
| where to find = Has a chance to be sold by any trader using the [[Magic Melee Weapon Trader Table#Traders|magic melee table]] each time the player resets trader's inventories by long resting or levelling up.
}}
}}
[[Category:Sources of Bludgeoning damage]]
[[Category:Sources of Bludgeoning damage]]

Latest revision as of 06:33, 2 September 2024

Flail +1 image

Flail +1 is an uncommon, lightly enchanted (+1) variant of the Flails family of weapons. It is a martial melee weapon wielded in one hand.

Description Icon.png

A browning piece of brain sticks stubbornly to one of the spikes.

Properties

Damage
D8 Bludgeoning.png 1d8 + 1 (2~9) + Strength modifier Damage TypesBludgeoning
Details
Flails Flails
Rarity: Uncommon
Enchantment: + 1
 One-Handed
Dippable Dippable
 Melee: 1.5 m / 5  ft
 Weight: 0.9 kg / 1.8 lb
Price: 65 gp
UID WPN_HUM_Flail_A_1
UUID 9076abf1-1029-4be9-a7cf-428d2b6fdea5

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Concussive Smash Concussive Smash ()

Hit an enemy with all your might to deal damage and possibly Daze Daze them.

Weakening Strike Weakening Strike ()

Target an enemy's hands with a non-lethal attack and possibly inflict Weak Grip Weak Grip.

Tenacity Tenacity ()

When you miss an attack, deal Damage TypesBludgeoning damage equal to your Strength modifier anyway (minimum of 1).

Where to find

  • Has a chance to be sold by any trader using the magic melee table each time the player resets trader's inventories by long resting or levelling up.