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Umbral Tremor: Difference between revisions

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(→‎Tactics: added point about tremors themselves not awarding exp for killing them, while the summons coming through them do give exp.)
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== Abilities ==
== Abilities ==
{{Feature box|name=Permit Passage|image name=Generic Summon.webp|Umbral Tremor has opened, letting through a Dark Justiciar.
{{Feature box|Permit Passage}}
* Summons a permanent-duration [[Dark Justiciar]]. The variants summoned can include [[Justiciar Soulhunter]], [[Justiciar Avenger]], or [[Justiciar Nightweaver]].
* Umbral tremors will summon a variable number of creatures before dissipating. The amount that is summoned appears to be fixed for each individual tremor, and ranges between one and four.
 
{{Range|m=4|ft=13}}t
 
{{Recharge|Per turn}}
 
{{Action|bonus}}}}


== Tactics ==
== Tactics ==

Revision as of 08:31, 29 April 2024

Umbral Tremors are environmental entities found in Act Two. These rumbling portals of darkness serve as the first line of defense of the Gauntlet of Shar, summoning Dark Justiciars through them to battle against invaders.

Abilities

Generic Summon.webp
Permit Passage Permit Passage ()
The Umbral Tremor has opened, letting through a Dark Justiciar
Recharge: Per turn

Tactics

  • NPC's will attack Umbral Tremors with the lowest priority, ignoring it until all other enemies are already defeated, and even then occasionally skipping their turns instead of attacking.
  • One umbral tremor is an exception, spawning in at X: -820 Y: -786during the final wave of the scripted battle outside of Balthazar's outpost in the Gauntlet of Shar. This tremor has twice as much health and summons a single Justiciar Crusader before dissipating.
  • Since the Tremors themselves do not award Exp for killing them, but the Justiciars they summon do, it might be worth to exhaust them instead of closing them prematurely.