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Burning Hands: Difference between revisions
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{{SpellPage | |||
| name = Burning Hands | |||
| image = Burning Hands Icon.png | |||
| level = 1 | |||
| school = Evocation | |||
| | | classes = Sorcerer, Wizard | ||
| learns at level 1 = Sorcerer, Wizard | |||
| summary = This spell allows spellcasters to shoot a flaming cone from their fingertips and deal Fire damage to enemies. | |||
| description = Fire shoots from your outstretched fingers. It ignites anything flammable and deals {{DamageText|3d6|Fire}} damage. | |||
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Fire shoots from your outstretched fingers. It ignites anything flammable and deals | |||
On a successful save, targets still take half damage. | On a successful save, targets still take half damage. | ||
| action type = action | |||
== | | attack roll = | ||
| damage = 3d6 | |||
| damage modifier = | |||
| damage type = Fire | |||
| damage save = Dexterity | |||
| damage save effect = half | |||
| concentration = | |||
| range = Self | |||
| aoe = Cone | |||
== | | aoe m = 5 | ||
When the spell is cast | | aoe ft = 17 | ||
| condition = | |||
| condition duration = | |||
| condition save = | |||
| area = | |||
| area category = | |||
| area shape = | |||
| area range m = | |||
| area range ft = | |||
| area duration = | |||
| area turn start damage = | |||
| area turn start damage type = | |||
| area turn start damage save = | |||
| area turn start damage save effect = | |||
| area turn end damage = | |||
| area turn end damage type = | |||
| area turn end damage save = | |||
| area turn end damage save effect = | |||
| area condition = | |||
| higher levels = * When the spell is cast at 2nd Level or higher, damage increases by {{DamageInfo|1d6|Fire}} for each spell slot level above 1st. | |||
| notes = | |||
}} |
Revision as of 01:57, 30 July 2023
Burning Hands is a level 1 evocation spell. This spell allows spellcasters to shoot a flaming cone from their fingertips and deal Fire damage to enemies.
Description
Fire shoots from your outstretched fingers. It ignites anything flammable and deals 3d6Fire damage.
On a successful save, targets still take half damage.
Properties
- Damage
- 3d6 (3~18) Fire (Dexterity save to halve)
- Details
- Range: Self
- AoE: 5 m / 17 ft (Cone)
At higher levels
- When the spell is cast at 2nd Level or higher, damage increases by 1d6 (1~6) Firefor each spell slot level above 1st.
How to learn
(Information not yet added.)