Ad placeholder
Slam (Water Elemental): Difference between revisions
Jump to navigation
Jump to search
HiddenDragon (talk | contribs) (Updated area parameters) |
(Expanded damage) |
||
Line 6: | Line 6: | ||
| image =Slam Water Elemental.webp | | image =Slam Water Elemental.webp | ||
| cost = action | | cost = action | ||
| damage = | | damage = 5 | ||
| damage type = Bludgeoning | | damage type = Bludgeoning | ||
| extra damage = 2d6 | | extra damage = 2d6 | ||
Line 24: | Line 24: | ||
| condition save = | | condition save = | ||
| used by creatures = Water Elemental | | used by creatures = Water Elemental | ||
| notes = | | notes = * There is no [[saving throw]] to avoid the {{Cond|Chilled}} condition. As long as the attack hits, the condition will be applied. | ||
}} | }} |
Revision as of 03:32, 1 August 2024
See also: Slam (disambiguation)
Slam is an Action unique to the Water Elemental.
Description
Slam into a foe and create a puddle of water around the impact site.
Properties
- Cost:
- Action
- Damage:
- + 2d6 (2~12) Cold
- Details:
- Attack roll
- Melee: 1.5 m / 5 ft
- AoE: 1 m / 3 ft (Radius)
- Creates Area: Water (surface)
Condition: Chilled
Duration: 2 turns
- Affected entity is vulnerable to Cold damage and resistant to Fire damage.
- Applying to a chilled entity will make it for Duration: 1 turn.
Area: Water (surface)
How to learn
Used by creatures: Water Elemental
Notes
- There is no saving throw to avoid the condition. As long as the attack hits, the condition will be applied.