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True Strike: Difference between revisions
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Revision as of 01:49, 29 July 2023
True Strike is a cantrip (Divination). The caster gains Advantage on their Attack Rolls against the target.
Description
Divine a character's defences to give you Advantage on Attack Rolls against it.
Properties
- Details
- Range: 18 m / 60 ft
- Concentration
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: True Strike
Duration: 2 turns
- The spellcaster has Advantage on Attack rolls against this creature.
How to learn
(Information not yet added.)
Notes
- Only the caster of this spell gains Advantage on attacks, not their allies.
- Although the duration is two turns, this includes the turn the spell itself is cast. This means that, usually, you will only benefit from the effect for a single turn (the next turn after casting this spell). To make use of both turns, you must be able to perform multiple Actions in one turn, such as by using Action Surge or being under the effect of Haste.