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Haste
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Description
Target yourself or an ally to become Hastened. The creature has a +2 bonus to Armour Class, Advantage on Dexterity Saving throws, its Movement Speed is doubled, and can take one additional Action per turn.When the condition ends, the creature becomes Lethargic.
Properties
- Cost
- Action + Level 3 Spell Slot
- Details
- Range: 9 m / 30 ft
- Concentration
At higher levels
Casting this spell at a higher level grants no additional benefit.
Technical details
UID
Target_Haste
Spell flags
Condition: Hastened
Hastened
Duration: 10 turns
- The affected creature acquires the following:
- +2 to Armour Class and Advantage on Dexterity Saving throws
- An increase in Movement Speed of 9 m / 30 ft
- An additional Action
- When the condition ends, the affected creature becomes and is unable to move or take Actions for 1 turn.
Condition: Lethargic
Lethargic
Duration: 1 turn
- Consumed by exhaustion in the aftermath of .
- Can't move or take Actions, Bonus Actions, or Reactions.
How to learn
Classes:
- Class level 5: Sorcerer, Wizard, Circle of the Land (Arctic or Grassland), and Warlock (via Pact of the Tome once per long rest)
- Class level 6: College of Lore (via Magical Secrets)
- Class level 9: Oath of Vengeance
- Class level 10: Bard (via Magical Secrets)
Granted by items:
- Darkfire Shortbow ( Recharge: Long rest)
Other ways to learn:
- Wizards with Level 3 Spell Slots can scribe a Scroll of Haste to their spellbooks.
Notes
- If a creature is concentrating on Haste and the target of its Haste is itself, casting another Concentration spell immediately triggers the Lethargic condition which ends the new spell immediately and spell slot or scroll used for it is lost. The result is the same even if the new spell is Haste.
- Casting Haste on an already Hastened creature can effectively delay the Lethargic condition. When casting a new Haste on it, the Hastened effect of the old one ends immediately, applying Lethargic right away, but Lethargic only lasts until the end of that creature's turn; if that creature is ready to end its turn before receiving another Haste spell, then nothing is lost.
- Gontr Mael grants an altered version of the Haste spell: while it does not trigger Lethargic when it ends, it only lasts for 5 turns instead of 10. Recharge: Long rest
- While the description of Haste states that it doubles the target's movement speed, it only adds 9 m / 30 ft to their total.
- The granted extra action is significantly stronger than the one granted by the tabletop version of the spell. That action can instead only be used to take the Dash, Disengage, or Use an Object actions, or to take a special version Attack action that can only be used for one weapon attack.
- Honour mode largely returns the granted extra Action to tabletop functionality.
- The incantation for Haste is Provolo, Latin for "Fly forth" or "Rush out".
Visuals
External links[edit | edit source]
- Haste on the Forgotten Realms Wiki