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Haste
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Description
Target yourself or an ally to become Hastened. The creature has a +2 bonus to Armour Class, Advantage on Dexterity Saving Throws, its Movement Speed is doubled, and can take one additional Action per turn.
When the condition ends, the creature becomes Lethargic.Properties
- Cost
- Action + Level 3 Spell Slot
- Details
- Range: 9 m (30 ft)
- Concentration
At higher levels
Casting this spell at a higher level grants no additional benefit.
Technical details
UID
Target_Haste Spell flags
Condition: Hastened
Hastened
Duration: 10 turns
- The affected creature acquires the following:
- +2 to Armour Class and Advantage on Dexterity Saving Throws
- An increase in Movement Speed of 9 m (30 ft)
- An additional Action
- When the condition ends, the affected creature becomes Lethargic and is unable to move or take Actions for 1 turn.
Condition: Lethargic
How to learn
Classes:
- Class level 5: Sorcerer, Wizard, Circle of the Land (Arctic or Grassland), and Warlock (via Pact of the Tome once per long rest)
- Class level 6: College of Lore (via Magical Secrets)
- Class level 9: Oath of Vengeance
- Class level 10: Bard (via Magical Secrets)
Granted by items:
- ( Recharge: Long rest)
Other ways to learn:
- Wizards with Level 3 Spell Slots can transcribe a Scroll of Haste to their spellbooks.
Notes
- If a creature casts Haste on themselves and then casts another Concentration spell, they immediately gain the Lethargic condition and the new spell ends, resulting in the loss of the spell slot or scroll used.
- Casting Haste on an already Hastened creature immediately ends their turn, as they become Lethargic, but the duration of Haste on the creature is refreshed. If the caster and the target are on the same turn in initiative, this can be used to "chain" casts of Haste on a creature while delaying the negative effects of Lethargic by casting Haste on the creature after they finish their turn, but before actually pressing "End Turn".
- Gontr Mael grants Celestial Haste, a variant of this spell which only lasts 5 turns but does not trigger Lethargic when it ends. Recharge: Long rest
- While the description of Haste states that it doubles the target's movement speed, it only adds 9 m (30 ft) to their total.
- The granted extra Action is significantly stronger than the one given by the D&D 5e version of the spell; in the tabletop game, that Action can instead only be used to take the Dash, Disengage, or Use an Object actions, or to make a single weapon attack.
- Honour mode largely returns the granted extra Action to tabletop functionality.
- The incantation for Haste is Provolo, Latin for "Fly forth" or "Rush out".
Visuals
External links[edit section | visual editor]
- on the Forgotten Realms Wiki




























