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Haste is a level 3 transmutation spell. This spell allows spellcasters to allow their allies to become Hastened Hastened.


Target yourself or an ally to become Hastened Hastened. The creature has a +2 bonus to Armour Class Armour Class, Advantage Icon.png Advantage on Dexterity Saving throws, its Movement Speed is doubled, and can take one additional Action per turn.

When the condition ends, the creature becomes Lethargic Lethargic.


Action + Level 3 Spell Slot
 Range: 9 m / 30 ft
Concentration Concentration

At higher levels

Casting this spell at a higher level grants no additional benefit.

Condition: Hastened

Hastened Hastened

Duration: 10 turns

Condition: Lethargic

Lethargic Lethargic

Duration: 1 turn

How to learn


Granted by the following items:


  • WARNING: Do not have a character cast a second Concentration spell while they are concentrating on Haste. The Haste effect will end early, the character will still be affected by Lethargic Lethargic, and the second Concentration spell will misfire; the effect will not happen but you will still spend the spell slot.
  • There is a special version of Haste called Celestial Haste that is granted by Gontr Mael. It doesn't make you Lethargic Lethargic, but only lasts for 5 turns instead of 10. Recharge: Long rest
  • While the description of Haste states that it doubles the target's movement speed, it actually only adds 9 m / 30 ft to their total.
  • The granted extra Action is significantly stronger than the one granted by the tabletop version of the spell. That action can instead only be used to take the Dash, Disengage, or Use an Object actions, or to take a special version Attack action that can only be used for one weapon attack.
    • Honour Difficulty largely returns the granted extra Action to tabletop functionality.
  • The incantation for Haste is Provolo, Latin for "fly forth" or "rush out".


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