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Haste is a Level 3 Transmutation Spell. This spell allows spellcasters to allow their allies to become HastenedHastened.


Target yourself or an ally to become HastenedHastened. The creature has a +2 bonus to Armour Class Armour Class, Advantage Icon.png Advantage on Dexterity Saving throws, its Movement Speed is doubled, and can take one additional Action per turn.

When the condition ends, the creature becomes LethargicLethargic.


Action + Level 3 Spell Slot
Range: 9 m / 30 ft
Concentration Concentration

At higher levels

Casting this spell at a higher level grants no additional benefit.

Condition: Hastened

Duration: 10 turns

Condition: Lethargic

Duration: 1 turn
Consumed by exhaustion in the aftermath of Haste Haste.

How to learn


Granted by equipping/consuming the following items:


  • WARNING: Do not have a character cast a second Concentration spell while they are concentrating on Haste. The Haste effect will end early, the character will still be affected by LethargicLethargic, and the second Concentration spell will misfire; the effect will not happen but you will still spend the spell slot.
  • Warlock Warlocks with the Pact of the Tome Pact of the Tome Pact Boon can cast this spell once per Long Rest once they receive Deepened Pact at level 5.
  • A shorter version of Haste called Celestial Haste is granted by Gontr MaelGontr Mael. Recharge: Long rest


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