Modding:Creating mods: Difference between revisions

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== Gallery ==
== Gallery ==
<gallery>
<gallery>
Blender293_collada_export_settings.webp|Export settings for Blender 2.93
Blender293_collada_export_settings.webp|Collada/DAE export settings for Blender 2.93
GnuIMP_export-settings.webp|Export settings for GnuIMP 2.10
GnuIMP_export-settings.webp|DDS export settings for GnuIMP 2.10
Blender279b_gr2_export_settings_1.webp|Export settings for Blender 2.79b 1
Blender279b_gr2_export_settings_1.webp|Export settings for Blender 2.79b 1
Blender279b_gr2_export_settings_2.webp|Export settings for Blender 2.79b 2
Blender279b_gr2_export_settings_2.webp|Export settings for Blender 2.79b 2

Revision as of 15:37, 28 July 2023

Mods Needed

As of Patch 9, the following mod is needed: Patch 3 Modfixer
Either load this alongside created mods, or incorporate into a new mod.

Folder Structure

  • Mod Name (root folder)
    • Generated
      • Public
        • Mod Name
          • [PAK]_Mod_Name <- models and textures
    • Localization
      • Language
        • Mod_Name.xml <- text for items and spells
    • Mods
      • Mod Name
        • meta.lsx <- Created manually or automatically with the BG3 Mini Tool
    • Public <- use one of the Sample Mods below as a template for this folder
      • Game <- icons and other UI elements
      • Mod Name <- mod files in plain-text or XML

Mod Tutorials

General Tutorials

Sample Mods

Other Resources

Colour

AI Resources

Gallery