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Produce Flame (Condition): Difference between revisions

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* A flickering flame sheds light in a {{radius|m=9|ft=30}} radius around the creature.
* A flickering flame sheds light in a {{radius|m=9|ft=30}} radius around the creature.
* Grants the following actions:
* Grants the following actions:
** {{SmallIcon|Produce Flame Hurl Icon.png}} '''Produce Flame: Hurl:''' Throw the conjured flame up to a range of {{distance|m=9|ft=30}}. It deals {{DamageText|1d8|Fire}} damage before sizzling out.
** {{SmallIcon|Produce Flame Hurl Icon.png}} '''Produce Flame: Hurl:''' [[Throw]] the conjured flame up to a range of {{distance|m=9|ft=30}}. If thrown at a creature, a ranged {{Attack Roll}} is performed. On a hit, it deals {{DamageText|1d8|Fire}} damage before sizzling out. On subsequent turns after the flame was conjured, this ability will cost an [[Action]].
** {{SmallIcon|Produce Flame Dismiss Icon.png}} '''Produce Flame: Dismiss:''' Douse the conjured flame in your hand.
** {{SmallIcon|Produce Flame Dismiss Icon.png}} '''Produce Flame: Dismiss:''' Use an Action to douse the conjured flame in your hand.
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Revision as of 02:13, 4 August 2023

  • A flickering flame sheds light in a 9 m / 30 ft radius around the creature.
  • Grants the following actions:
    • Produce Flame: Hurl: Throw the conjured flame up to a range of 9 m / 30 ft. If thrown at a creature, a ranged Attack roll is performed. On a hit, it deals 1d8Damage TypesFire damage before sizzling out. On subsequent turns after the flame was conjured, this ability will cost an Action.
    • Produce Flame: Dismiss: Use an Action to douse the conjured flame in your hand.

Sources of Produce Flame