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Produce Flame (Condition): Difference between revisions
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* A flickering flame sheds light in a {{radius|m=9|ft=30}} radius around the creature. | * A flickering flame sheds light in a {{radius|m=9|ft=30}} radius around the creature. | ||
* Grants the following actions: | * Grants the following actions: | ||
** {{SmallIcon|Produce Flame Hurl Icon.png}} '''Produce Flame: Hurl:''' Throw the conjured flame up to a range of {{distance|m=9|ft=30}}. | ** {{SmallIcon|Produce Flame Hurl Icon.png}} '''Produce Flame: Hurl:''' [[Throw]] the conjured flame up to a range of {{distance|m=9|ft=30}}. If thrown at a creature, a ranged {{Attack Roll}} is performed. On a hit, it deals {{DamageText|1d8|Fire}} damage before sizzling out. On subsequent turns after the flame was conjured, this ability will cost an [[Action]]. | ||
** {{SmallIcon|Produce Flame Dismiss Icon.png}} '''Produce Flame: Dismiss:''' | ** {{SmallIcon|Produce Flame Dismiss Icon.png}} '''Produce Flame: Dismiss:''' Use an Action to douse the conjured flame in your hand. | ||
}} | }} |
Revision as of 02:13, 4 August 2023
- A flickering flame sheds light in a 9 m / 30 ft radius around the creature.
- Grants the following actions:
- Produce Flame: Hurl: Throw the conjured flame up to a range of 9 m / 30 ft. If thrown at a creature, a ranged Attack roll is performed. On a hit, it deals 1d8Fire damage before sizzling out. On subsequent turns after the flame was conjured, this ability will cost an Action.
- Produce Flame: Dismiss: Use an Action to douse the conjured flame in your hand.