Modding:Armor/Clothing Texture Maps: Difference between revisions

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Colour strength
Colour strength
=== Physical Map - PM ===
=== Physical Map - PM ===
Shinyness
Glossiness
* Red Channel = Metalness (darker = matte)
* Red Channel = Metallic (Darker = Matte)
* Green Channel = Roughness (darker = glossier)
* Green Channel = Roughness (Darker = Glossier)
* Blue Channel = Ambient Occlusion (Contains Lighting Data)
 
== Parameters and corresponding colours inside MSKCOLOR ==
== Parameters and corresponding colours inside MSKCOLOR ==
[[File:mskcloth.webp]]
[[File:mskcloth.webp]]

Revision as of 10:53, 13 September 2023

Main page: Modding Resources

MSCLOTH

The MSKCLOTH file defines the material colours.

Base Map - BM

Colour strength

Physical Map - PM

Glossiness

  • Red Channel = Metallic (Darker = Matte)
  • Green Channel = Roughness (Darker = Glossier)
  • Blue Channel = Ambient Occlusion (Contains Lighting Data)

Parameters and corresponding colours inside MSKCOLOR

Mskcloth.webp
Source