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Slam (Water Elemental): Difference between revisions

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| condition save =  
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| used by creatures = Water Elemental
| used by creatures = Water Elemental
| notes = * There is no [[saving throw]] to avoid the {{Cond|Chilled}} condition. As long as the attack hits, the condition will be applied.
| notes =  
* This ability is not a single target attack like the in-game tooltip might describe. It has a small {{dist|m=1}} radius area of effect and it can hit every target inside the AoE with a separate attack roll. This includes allies but not the elemental itself.
* There is no [[saving throw]] to avoid the {{Cond|Chilled}} condition. As long as the attack hits, the condition will be applied.
}}
}}

Revision as of 02:10, 27 September 2024

Slam Water Elemental.webp

Slam is an Action unique to the Water Elemental.

Description

Slam into a foe and create a puddle of water around the impact site.

Properties

Cost:
Action
Damage:
+
D6 Cold.png 2d6 (2~12) Damage TypesCold
Details:
Attack roll
 Melee: 1.5 m / 5  ft
AoE: 1 m / 3 ft (Radius)
Creates Area: Water (surface)

Condition: Chilled

Chilled Chilled

Duration: 2 turns

Area: Water (surface)

How to learn

Used by creatures: Water Elemental

Notes

  • This ability is not a single target attack like the in-game tooltip might describe. It has a small 1 m / 3 ft radius area of effect and it can hit every target inside the AoE with a separate attack roll. This includes allies but not the elemental itself.
  • There is no saving throw to avoid the Chilled Chilled condition. As long as the attack hits, the condition will be applied.