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Sleep: Difference between revisions
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HeliusNine (talk | contribs) (The field needs to be left empty for the attack roll text to not show up. (Both Sleep and Colour Spray are specifically neither an attack roll nor saving throw spell)) |
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| level = 1 | | level = 1 | ||
| school = Enchantment | | school = Enchantment | ||
| classes = | |||
| learns at level 1 = Bard, Sorcerer, Wizard | | learns at level 1 = Bard, Sorcerer, Wizard | ||
| summary = It allows the spellcaster to temporarily make conscious creatures fall into a deep slumber. | | summary = It allows the spellcaster to temporarily make conscious creatures fall into a deep slumber. | ||
Line 10: | Line 11: | ||
Sleeping creatures awaken if they take damage, receive [[Help]], or get [[shove|Shoved]]. | Sleeping creatures awaken if they take damage, receive [[Help]], or get [[shove|Shoved]]. | ||
| action type = action | | action type = action | ||
| attack roll = | | attack roll = | ||
| range = ranged | | range = ranged | ||
| aoe = Radius | | aoe = Radius | ||
| aoe m = 6 | | aoe m = 6 | ||
| aoe ft = 20 | | aoe ft = 20 | ||
| condition = Sleeping | | condition = Sleeping|condition icon - Sleeping Icon.png | ||
| condition icon - Sleeping Icon.png | | condition effects = * A sleeping creature cannot move or act. | ||
| condition effects = | |||
* A sleeping creature cannot move or act. | |||
* Moreover, the creature automatically fails Strength and Dexterity [[Saving Throws]]. | * Moreover, the creature automatically fails Strength and Dexterity [[Saving Throws]]. | ||
* [[Attack Rolls]] against it have [[Advantage]], and any attack that hits the creature is a Critical Hit if the attacker is within {{C|1.5m / 5ft}} of the creature. | * [[Attack Rolls]] against it have [[Advantage]], and any attack that hits the creature is a Critical Hit if the attacker is within {{C|1.5m / 5ft}} of the creature. |
Revision as of 10:07, 30 July 2023
Sleep is a level 1 enchantment spell. It allows the spellcaster to temporarily make conscious creatures fall into a deep slumber.
Description
Puts creatures up to a combined 24 hit points into a magical slumber.
Sleeping creatures awaken if they take damage, receive Help, or get Shoved.
Properties
- Details
- Range: 18 m / 60 ft
- AoE: 6 m / 20 ft (Radius)
At higher levels
When the spell is upcast at 2nd Level or higher, the total hit points of creatures this spell can affect is increased by8 hit points
for each spell slot level above 1st. Condition: Sleeping
Duration: 10 turns
- A sleeping creature cannot move or act.
- Moreover, the creature automatically fails Strength and Dexterity saving throws.
- Attack rolls against it have Advantage, and any attack that hits the creature is a critical hit if the attacker is within 1.5 m / 5 ft of the creature.
- Removed by taking damage, getting wet, receiving or being .
How to learn
(Information not yet added.)