Ad placeholder
Sleep
Jump to navigation
Jump to search

Description
Put creatures into a magical slumber. Select targets up to a combined 24 Hit Points.The condition ends upon taking damage.
Properties
- Cost
- Action + Level 1 Spell Slot
- Details
- Range: 18 m / 60 ft
- Targets: Creatures with cumulative HP less than 24
At higher levels
Upcasting: Affect creatures with more hit points at higher levels. The total hit points of creatures this spell can affect is increased by 8 hit points per level.Technical details
UID
Target_Sleep
Condition: Sleeping
Sleeping
Duration: 2 turns
- A sleeping creature cannot move or act.
- Moreover, the creature automatically fails Strength and Dexterity saving throws.
- Attack rolls against it have Advantage, and any attack that hits the creature is a critical hit if the attacker is within 1.5 m / 5 ft of the creature.
- Removed by taking damage, becoming , receiving or being .
How to learn
Classes:
- Class level 1: Bard, Sorcerer, Wizard, Knowledge Domain (Domain Spell), The Archfey, and Draconic Bloodline (Brass/Fire Ancestry)
- Class level 3: Arcane Trickster, and Eldritch Knight
Other ways to learn:
- Wizards can scribe a Scroll of Sleep to their spellbooks.
Notes
- This spell cannot be used against Undead or creatures immune to magical sleep. Magical sleep immunity is most commonly seen among races with Fey Ancestry. For those not born with this immunity, an Elixir of Peerless Focus grants the same benefit.
External links[edit | edit source]
- Sleep on the Forgotten Realms Wiki