Ad placeholder
Sleep
Jump to navigation
Jump to search
Sleep is a level 1 enchantment spell. It allows the spellcaster to temporarily make conscious creatures fall into a deep slumber.
UID
Description
Put creatures into a magical slumber. Select targets up to a combined 24 Hit Points.The condition ends upon taking damage.
Properties
- Cost
Action +
Level 1 Spell Slot
- Details
Range: 18 m / 60 ft
Targets: Creatures with cumulative HP less than 24
At higher levels
Upcasting: Affect creatures with more hit points at higher levels. The total hit points of creatures this spell can affect is increased by 8 hit points per level.Technical details

Target_Sleep
Condition: Sleeping
Duration: 2 turns
- A sleeping creature cannot move or act.
- Moreover, the creature automatically fails
Strength and Dexterity saving throws.
Attack rolls against it have
Advantage, and any attack that hits the creature is a critical hit if the attacker is within 1.5 m / 5 ft of the creature.
- Removed by taking damage, becoming , receiving or being .
How to learn
Classes:
- Class level 1: Bard, Sorcerer, Wizard, Knowledge Domain (Domain Spell), The Archfey, and Draconic Bloodline (Brass/Fire Ancestry)
- Class level 3: Arcane Trickster, and Eldritch Knight
Other ways to learn:
- Wizards can scribe a
Scroll of Sleep to their spellbooks.
Notes
- This spell cannot be used against Undead or creatures immune to magical sleep. Magical sleep immunity is most commonly seen among races with . For those not born with this immunity, an
Elixir of Peerless Focus grants the same benefit.
External links[edit | edit source]
Sleep on the Forgotten Realms Wiki