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Cure Wounds: Difference between revisions
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| school = Evocation | | school = Evocation | ||
| classes = Bard, Cleric, Druid, Paladin, Ranger | | classes = Bard, Cleric, Druid, Paladin, Ranger | ||
| learns at level 1 = Bard, Cleric, Druid | | class learns at level 1 = Bard, Cleric, Druid | ||
| learns at level 2 = Paladin, Ranger | | class learns at level 2 = Paladin, Ranger | ||
| summary = This spell allows spellcasters to heal allies with divine magic through touch. | | summary = This spell allows spellcasters to heal allies with divine magic through touch. | ||
| description = A creature you touch regains {{DamageText|1d8 + [[Spells#Spellcasting_Ability_and_Proficiency|Spellcasting Modifier]]|Healing}} | | description = A creature you touch regains {{DamageText|1d8 + [[Spells#Spellcasting_Ability_and_Proficiency|Spellcasting Modifier]]|Healing}} |
Revision as of 04:03, 5 August 2023
Cure Wounds is a level 1 evocation spell. This spell allows spellcasters to heal allies with divine magic through touch.
Description
A creature you touch regains 1d8 + Spellcasting Modifierhit points
This spell has no effect on undead or constructs.
Properties
- Details
- Melee: 1.5 m / 5 ft
At higher levels
When the spell is cast at 2nd Level or higher, heal a target an extra 1d8 (1~8) Hit Points
for each spell slot level above 1st.