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Aid: Difference between revisions

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'''Aid''' is a [[Spells#2nd Level Spells|Level 2]] Abjuration Spell. This spell allows Bards, Clerics, paladins, and Rangers to heal and embolden their allies and themselves with resolve. Affected creatures have their maximum hit points increased for the duration of the spell.
{{SpellPage
 
| name = Aid
[[Category:Spells]][[Category:Level 2 Spells]][[Category:Abjuration Spells]]
| image = Aid Icon.png
 
| level = 2
[[File:Aid Icon.png|upright=0.8|thumb|right|{{AbilityInfobox
| school = Abjuration
| title = <div style="font-size:105%; font-family:Georgia;">''"Bolster your allies with toughness and resolve to heal and increase their hit point maximum."''</div>
| ritual =
----
| classes = Cleric, Paladin
<div style="text-align:center;">[[File:Action Icon.png|frameless|25px]] '''Action''' [[File:Spell Slot Icon.png|frameless|25px]] '''Level 2 Spell Slot'''</div>
| class learns at level 3 = Cleric
----
| class learns at level 5 = Paladin
| Heal = <span style="color:#33cccc">5</span> [[Hit Points#Temporary Hit Points|<span style="color:#33cccc">Hit Points</span>]]
| races =
| Range = Self
| race learns at level 1 =
| Area of Effect = 9m / 30ft (Radius)
| race learns at level 2 =
| School = Abjuration
| summary = This spell allows spellcasters to heal and embolden their allies and themselves with resolve. Affected creatures have their maximum Hit Points increased for the duration of the spell.  
| Concentration = None
| description = [[Aid (Condition)|Bolster]] your allies with toughness and resolve to heal and increase their [[Hit Points|Hit Point]] maximum.
| Condition = [[Condition#Aid|Aid]]
| action type = action
| Duration = Until [[Long Rest]]
| attack roll =
| Class = [[Bard]], [[Cleric]], [[Paladin]], [[Ranger]]
| damage =
}}]]
| damage modifier =
 
| damage type =  
== Description ==
| damage save =
Bolster your allies with toughness and resolve to heal and increase their hit point maximum.
| damage save effect =
 
| damage per =
== Properties ==
| extra damage =
<code>[[File:Action Icon.png|frameless|25px]] Action + [[File:Spell Slot Icon.png|frameless|25px]] Level 2 Spell Slot</code>
| extra damage modifier =  
 
| extra damage type =
''Available to level 3 [[Cleric]] and level 5 [[Paladin]], [[Ranger]].''
| extra damage save =
* Heal: 5 Hit Points
| extra damage save effect =
** <code><span style="color:#33cccc">5</span> [[File:Healing Icon.png|frameless|40px]] [[Hit Points|<span style="color:#33cccc">Hit Points</span>]]</code>
| extra damage per =
* Gain: <code><span style="color:#33cccc">5</span> [[Hit Points#Temporary Hit Points|<span style="color:#33cccc">Hit Points</span>]]</code>
| concentration =
* Range: {{C|[[File:Range Icon.png|frameless|upright=0.1]] Self}}
| range = self
* Area of Effect: {{C|[[File:Aoe Icon.png|frameless|upright=0.1]] 9m / 30ft (Radius)}}
| range m =
 
| range ft =
{| role="presentation" class="wikitable"
| aoe = radius
| <strong>[[File:Aid Condition Icon.webp|frameless|upright=0.12]] Aid</strong>
| aoe m = 9
|-
| aoe ft = 30
| [[File:Duration 50px.png|frameless|upright=0.1]] Duration: {{C|Until [[Long Rest]]}}
| condition = Aid
* Hit point maximum increased by {{C|X}}.
| condition duration =
|}
| condition save =
 
| area =
== At Higher Levels ==
| area category =
When the spell is cast at 3rd Level or higher, the target's maximum health increases by an additional <code><span style="color:#33cccc">5 hit points</span></code> for each spell slots level above 2nd.
| area shape =
| area range m =
| area range ft =
| area duration =
| area turn start damage =
| area turn start damage type =
| area turn start damage save =
| area turn start damage save effect =
| area turn end damage =
| area turn end damage type =
| area turn end damage save =
| area turn end damage save effect =
| area condition =
| area condition 2 =
| area condition 3 =
| area condition 4 =
| higher levels = When the spell is cast at 3rd Level or higher, the target's maximum health increases by an additional {{DamageText|5|Healing}} for each spell slot level above 2nd.
| notes =
| video =
}}


== External Links ==
== External Links ==
* {{FRWiki|Aid|long}}
* {{FRWiki|Aid|long}}

Revision as of 02:38, 16 August 2023

Aid Icon.png

Aid is a level 2 abjuration spell. This spell allows spellcasters to heal and embolden their allies and themselves with resolve. Affected creatures have their maximum Hit Points increased for the duration of the spell.

Description

Bolster your allies with toughness and resolve to heal and increase their Hit Point maximum.

Properties

Details
 Range: Self
AoE: 9 m / 30 ft (Radius)

At higher levels

When the spell is cast at 3rd Level or higher, the target's maximum health increases by an additional 5hit points for each spell slot level above 2nd.

Condition: Aid

Aid Aid
  • Hit point maximum increased by 5hit points.
  • Hit point maximum increases by a further 5hit points for every Spell Slot Level above 2 used.

How to learn

Classes:

External Links