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Aid is a level 2 abjuration spell. This spell allows spellcasters to heal and embolden their allies and themselves with resolve. Affected creatures have their maximum Hit Points increased for the duration of the spell.


Bolster your allies with toughness and resolve to heal and increase their Hit Points maximum.


 Range: Self
AoE: 9 m / 30 ft (Radius)

At higher levels

Upcast: Casting this spell at a higher level increases the target's maximum health by an additional 5hit points for each Spell Slot Level above 2nd.

Condition: Aid

Aid Aid

Duration: Until Long rest

  • Hit point maximum increased by 5hit points.
  • Hit point maximum increases by a further 5hit points for every Spell Slot Level above 2 used.

How to learn



  • Downed allies return back to the fight and heal an additional 1 hit point.
  • Alternate versions granted by items:
  • When granted from an item, it only affects the wearer.
  • This is the only healing spell available to player characters that affects Undead and Constructs.
  • If cast by a Paladin or Cleric (non-Life Domain), this spell must remain Prepared; removing Aid from the caster's Prepared Spells list will remove the buff from all party members whom the caster applied Aid to, reverting their Maximum HP to its normal amount. If applied by using a scroll, the caster does not need to keep this spell Prepared to maintain the buff.
  • Multiple casts of Aid do not stack. The instance cast most recently will take precedence.

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