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Gloves of Soul Catching: Difference between revisions
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| quote = Formerly worn by Autumnal Baskin, a professional meditator turned bare-knuckle champion, who gained enlightenment via two methods. The second was getting a lot of fighting acumen. Advanced cosmic harmony is a nose. Sometimes you've got to break it a few times to get the best of things. | | quote = Formerly worn by Autumnal Baskin, a professional meditator turned bare-knuckle champion, who gained enlightenment via two methods. The second was getting a lot of fighting acumen. Advanced cosmic harmony is a nose. Sometimes you've got to break it a few times to get the best of things. | ||
| where to find = Reward for [[Save Hope]] | | where to find = Reward for [[Save Hope]] | ||
| special = * '''Soul Fist''': Your | | special = * '''Soul Fist''': Your {{SAI|Unarmed Strike|unarmed}} attacks deal an additional {{DamageText|1d10|Force}} damage. | ||
* '''Soul Catching''': Once per turn, on an | * '''Soul Catching''': Once per turn, on an {{SAI|Unarmed Strike|unarmed hit}}, you regain {{DamageText|10|Healing}}. Alternatively, you may forego healing to gain {{Advantage}} on {{Attack Roll}}s and {{Saving Throw}}s until the end of your next turn. | ||
* {{Ability|Constitution|30}} +2, up to 20. | * {{Ability|Constitution|30}} +2, up to 20. | ||
}} | }} | ||
[[Category:Constitution Equipment]] | [[Category:Constitution Equipment]] |
Revision as of 08:33, 11 October 2023
The Gloves of Soul Catching are a legendary pair of Gloves that grant many benefits to its wearer. It is a reward for the quest Save Hope.
Formerly worn by Autumnal Baskin, a professional meditator turned bare-knuckle champion, who gained enlightenment via two methods. The second was getting a lot of fighting acumen. Advanced cosmic harmony is a nose. Sometimes you've got to break it a few times to get the best of things.
Properties
- Rarity: Legendary
- Weight: 0.5 kg / 1 lb
- Price: 960 gp
Special
The wearer of this item gains:
- Soul Fist: Your 1d10Force damage. attacks deal an additional
- Soul Catching: Once per turn, on an 10hit points. Alternatively, you may forego healing to gain Advantage on Attack rolls and Saving throws until the end of your next turn. , you regain
- +2, up to 20.
Where to find
- Reward for Save Hope