Handwear

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Handwear includes gloves, gauntlets, bracers, and so on. They can provide bonuses to saving throws, or grant item-specific actions such as the ability to cast a certain spell.

List of Handwear[edit | edit source]

Non-Armour[edit | edit source]

These pieces of handwear don't require any kind of Armour Proficiency.

Item Weight Price Effects

Drow Leather Gloves Icon.png
Drow Leather Gloves

0.5 kg
1 lb

20

Leather Gloves Icon.png
Leather Gloves

0.5 kg
1 lb

20

Gloves of the Balanced Hands Icon.png
Braindrain Gloves

0.5 kg
1 lb

90

Dark Justiciar Gauntlets Icon.png
Dark Justiciar Gauntlets (Uncommon)

0.5 kg
1 lb

110

Fleetfingers Icon.png
Fleetfingers

0.5 kg
1 lb

90
  • Running Jump: Once per turn, after the wearer Dashes or takes a similar action, they can Jump without using a bonus action.

Gloves of Archery icon.png
Gloves of Archery

0.5 kg
1 lb

60
  • Corellon's Guiding Hand: You gain Proficiency with Longbows and Shortbows. In addition, your ranged weapon attacks deal an additional 2 damage.

Gloves of Baneful Striking Icon.png
Gloves of Baneful Striking

0.5 kg
1 lb

225
  • Baneful Strike: Whenever you deal damage with a weapon attack, the target recieves a -1d4 penalty to its Saving Throw against your next spell.
    • Duration: 2 turns

Gloves of Belligerent Skies Icon.png
Gloves of Belligerent Skies

0.5 kg
1 lb

90

Leather Gloves Magical Icon.png
Gloves of Fire Resistance

0.5 kg
1 lb

260

Leather Gloves Magical Icon.png
Gloves of Flint and Steel

0.5 kg
1 lb

310
  • Hot Little Hands: When the wearer deals Damage Types Fire damage, the target has to succeed a Constitution Saving Throw or start Burning.

Leather Gloves Magical Icon.png
Gloves of Hail of Thorns

0.5 kg
1.1 lb

140

Metallic Gloves Magical Icon.png
Gloves of Heroism

0.5 kg
1 lb

110

Leather Gloves Magical Icon.png
Gloves of Power

0.5 kg
1.1 lb

90

Gloves of the Growling Underdog Icon.png
Gloves of the Growling Underdog

0.5 kg
1 lb

110

Gloves of Thievery Icon.png
Gloves of Thievery

0.5 kg
1.1 lb

60

Metallic Gloves Magical Icon.png
Hellrider's Pride

0.5 kg
1 lb

110
  • Helm's Protection: When you heal another creature, it gains Resistance to Bludgeoning, Piercing, and Slashing damage dealt by weapon attacks.
  • Strength Saving Throws +1

Leather Gloves Magical Icon.png
Herbalist's Gloves

0.5 kg
1 lb

90
  • Cleansing Touch: If the wearer heals a Poisoned creature, it is no longer poisoned.

Gloves of Dexterity Icon.png
Ichorous Gloves

0.5 kg
0.1 lb

90
  • Ichorous Corrosion: When the wearer deals Damage Types Acid damage, they also inflict Noxious Fumes Noxious Fumes on the target(s).

Gloves of Dexterity Icon.png
Knock Knuckle Gloves

0.5 kg
1.1 lb

90

Luminous Gloves Icon.png
Luminous Gloves

0.5 kg
1 lb

110

Reasons Grasp Icon.png
Reason's Grasp

0.5 kg
1 lb

90

Swordmaster Gloves Icon.png
Thermoarcanic Gloves

0.5 kg
1 lb

90
  • Arcane Ashes: Whenever you deal Damage Types Fire damage, you gain 2 turns of Heat Heat.

Gloves Unlucky Thief's Gloves Faded.png
Unlucky Thief's Gloves

0.5 kg
1 lb

1
  • Provides a +2 bonus to Sleight of Hand checks, and adds a piece of Charcoal to the wearer's inventory for each item they steal.
    • After stealing 20 times, will inflict Burning Burning condition to the player for 1 turn.

Winter's Clutches Icon.png
Winter's Clutches

0.5 kg
1 lb

90
  • Winter's Clutches: When the wearer deals cold damage, inflict 2 turns of Encrusted with Frost Encrusted with Frost upon the target(s).

Bracers of Defence Icon.png
Bracers of Defence

0.5 kg
1 lb

160
  • Become the Bulwark: You gain a +2 bonus to Armour Class Armour Class as long as you are not wearing armour or holding a shield.

Cerebral Citadel Gloves Icon.png
Cerebral Citadel Gloves

0.5 kg
1.1 lb

290

Leather Gloves Icon.png
Cindersnap Gloves

0.5 kg
1 lb

240

Craterflesh Gloves Icon.png
Craterflesh Gloves

0.5 kg
1 lb

290

Daredevil Gloves Icon.png
Daredevil Gloves

0.5 kg
1 lb

240
  • Doom Lobber: The wearer gains a +1 bonus to Spell Attack Roll Icon.png Attack Rolls.
  • Daredevil Proximity: Your Ranged Spell Attacks are made as melee spell attacks when you are adjacent to a hostile creaure. This effect can be toggled off.

Gloves of the Balanced Hands Icon.png
Dark Displacement Gloves

0.5 kg
1 lb

160

Dark Justiciar Gauntlets Icon.png
Dark Justiciar Gauntlets (Rare)

0.5 kg
1 lb

290

Gloves Metal G PlusOne.png
Flawed Helldusk Gloves

0.5 kg
1.1 lb

290

Gloves of Battlemage's Power Icon.png
Gloves of Battlemage's Power

0.5 kg
1 lb

290
  • Battlemage's Power: Whenever your Weapon Attack Roll inflicts a condition, you gain Arcane Acuity Arcane Acuity for 1 turn.
  • Strength Saving Throws +1

Gloves of Cinder and Sizzle Icon.png
Gloves of Cinder and Sizzle

0.5 kg
 lb

240

Cloth Gloves A Icon.png
Gloves of Crushing

0.5 kg
1 lb

160
  • Crushing Blows: The wearer gains a +1 bonus to unarmed Attack Roll Icon.png Attack Rolls and their unarmed attacks deal an additional 2Damage TypesBludgeoning damage.

Gloves of Missile Snaring.png
Gloves of Missile Snaring

0.5 kg
1 lb

160
  • Missile Snaring: You can intercept missiles from ranged weapon attacks, reducing their damage by D10 Physical.png 1d10 + your Dexterity modifier.

Metallic Gloves Magical Icon.png
Gloves of the Automaton

0.5 kg
1 lb

290

Gloves of the Balanced Hands Icon.png
Gloves of the Balanced Hands

0.5 kg
1 lb

160
  • Fighting Style Two Weapon Icon.png Two-Weapons Fighting: When you make an attack with your off-hand weapon, you can add your Ability Modifier to the damage of the attack.

Abyss Beckoners Icon.png
Gloves of The Duellist

0.5 kg
1 lb

160
  • Duelling Gloves: While only holding one weapon in your main hand and nothing in your free hand, gain a +2 bonus to melee weapon Attack Roll Icon.png Attack Rolls.

Gloves of Uninhibited Kushigo Icon.png
Gloves of Uninhibited Kushigo

0.5 kg
1 lb

240
  • Kushigo's Might: The wearer deals an additional D4 Physical.png 1d4 damage with Throw Attacks and attacks made with Improvised Weapons.

Jhannyl's Gloves Icon.png
Jhannyl's Gloves

0.5 kg
1 lb

240

Abyss Beckoners Icon.png
Martial Exertion Gloves

0.5 kg
1 lb

160

Nimblefinger Gloves Icon.png
Nimblefinger Gloves

0.5 kg
1 lb

160

Wondrous Gloves Icon.png
Poisoner's Gloves

0.05 kg
0.1 lb

240

Raven Gloves Icon.png
Raven Gloves

0.5 kg
1 lb

160

Allows the wearer to cast Summon Quothe the Raven

Gloves of Uninhibited Kushigo Icon.png
Seraphic Pugilist Gloves

0.5 kg
1 lb

240
  • Angelclocker Knuckles: Your unarmed attacks deal an additional 1~4 Radiant damage.
  • Guiding Bolt Icon.png Cast Guiding Bolt once per Long Rest.

Gloves of Cinder and Sizzle Icon.png
Servitor of the Black Hand Gloves

0.5 kg
1 lb

240
  • Enervating Suffusion: Your unarmed attacks deal an additional 1d4Damage TypesForce damage.
  • Can cast Fear Fear.

Gloves of Cinder and Sizzle Icon.png
Snow-Dusted Monastery Gloves

0.5 kg
 lb

1125

Spellseeking Gloves

0.5 kg
1 lb

160

Seeking Spell: When you make a spell Attack Roll, you can spend a Sorcery Point to gain Advantage. This costs 1 Sorcery Point per spell slot Level. Cantrips cost 1 Sorcery Point.

Stalker gloves.png
Stalker Gloves

0.5 kg
1 lb

400
  • Seldom Caught Unawares: You gain a +1 bonus to Initiative Rolls.
  • Skullduggery Attack: Your Sneak Attack deals an additional 1d4Damage TypesForce damage.

Swordmaster Gloves Icon.png
Swordmaster Gloves

0.5 kg
1 lb

160

The Sparkle Hands Icon.png
The Sparkle Hands

0.55 kg
1.2 lb

110
  • Conductive Strikes: On a hit with an unarmed attack, the wearer gains 2 Lightning Charges.
  • Effective Transmitter: While imbued with Lightning Charges, attacks against metal constructs and foes wearing metal armour gain Advantage Icon.png Advantage.

Gloves of Cinder and Sizzle Icon.png
Thunderpalm Strikers

0.5 kg
1 lb

450

Wondrous Gloves Icon.png
Wondrous Gloves

0.5 kg
1.1 lb

160

Abyss Beckoners Icon.png
Abyss Beckoners

0.5 kg
1 lb

450
  • Demonspirit Aura: The wearer's summoned creatures have resistance to all damage except Damage Types Psychic.
  • At the start of a summoned creature's turn, it must succed a Wisdom Saving Throw (DC 13) or be driven Mad.

Nimblefinger Gloves Icon.png
Bhaalist Gloves

0.5 kg
1 lb

540

Bonespike Gloves Icon.png
Bonespike Gloves

0.5 kg
1 lb

300

Gauntlet of the Tyrant Icon.png
Gauntlet of the Tyrant

0.5 kg
1 lb

300
  • Enervating Suffusion: Your unarmed attacks deal an additional 1d4Damage TypesForce damage.
  • High Spellcasting: You gain a +1 bonus to Spell Save DC.
  • Command (Level 3): Cast the Command spell on three creatures once per Long Rest.

Gauntlets of Hill Giant Strength Icon.png
Gauntlets of Hill Giant Strength

0.5 kg
1 lb

540

Gemini Gloves Icon.png
Gemini Gloves

0.5 kg
1.1 lb

720
  • Adroit Caster: Cantrips targeting foes and allies can target an additional creature. The same target can be chosen twice. Can be used once per Short Rest.

Gloves of Dexterity Icon.png
Gloves of Dexterity

0.5 kg
1.1 lb

300
  • Set the wearer's Dexterity score to 18. The enchantment has no effect if their Dexterity score is higher without it.
  • Attack +1

Helldusk Gloves Icon.png
Helldusk Gloves

0.5 kg
1 lb

540
  • Infernal Touch: Your weapon attacks deal an additional 1d6Damage TypesFire damage. Your unarmed attacks deal an additional 1d6Damage TypesNecrotic damage, and can possibly inflict Bleeding (DC 15 Saving Throw Icons.png Constitution Save to negate Bleeding).
  • Strength Saving Throws +1

Hr'a'cknir Bracers Icon.png
Hr'a'cknir Bracers

0.5 kg
1 lb

540

Netherstone-Studded Gauntlet Icon.png
Netherstone-Studded Gauntlet

0.5 kg
1 lb

300
  • Enervating Suffusion: Your unarmed attacks deal an additional 1d4Damage TypesForce damage.
  • High Spellcasting: You gain a +1 bonus to Spell Save DC.
  • Command

Daredevil Gloves Icon.png
Quickspell Gloves

0.5 kg
 lb

750
  • Quickspell Flinger: Cantrips that cost an Action cost a Bonus Action instead. This effect can be used once per Short Rest.

Daredevil Gloves Icon.png
Spellmight Gloves

0.5 kg
1 lb

300
  • Spellmight: When casting a spell that requires an Attack Roll, you can take a -5 penalty to the roll to deal an additional 1d8 damage.

Gloves of Soul Catching Icon.png
Gloves of Soul Catching

0.5 kg
1 lb

960

Light[edit | edit source]

These pieces of handwear require Light Armour Proficiency.

Item Weight Price Effects
None known so far

Medium[edit | edit source]

These pieces of handwear require Medium Armour Proficiency.

Item Weight Price Effects

Metallic Gloves Icon.png
Metallic Gloves

0.5 kg
1 lb

40

Metallic Gloves Magical Icon.png
Gloves of Succour

0.5 kg
1 lb

350

Gloves of the Growling Underdog Icon.png
Blackguard's Gauntlets

0.5 kg
1.1 lb

800

Gauntlets of Surging Accuracy Icon.png
Gauntlets of Surging Accuracy

0.5 kg
1 lb

300

Unwanted Masterwork Gauntlets Icon.png
Unwanted Masterwork Gauntlets

0.5 kg
1 lb

300

Gloves of the Growling Underdog Icon.png
Gauntlets of the Warmaster

0.5 kg
1 lb

1600

Legacy of the Masters Icon.png
Legacy of the Masters

0.5 kg
1 lb

570
  • Arming Enhancement: Gain a +2 Bonus to attack and damage rolls with weapons.
  • Strength Saving Throws +1

Luminous Gloves Icon.png
The Reviving Hands

0.5 kg
1.1 lb

912

Heavy[edit | edit source]

These pieces of handwear require Heavy Armour Proficiency.

Item Weight Price Effects
None known so far