Item |
Weight |
Price |
Effects
|
Drow Leather Gloves
|
0.5 kg
1 lb
|
20 |
|
Leather Gloves
|
0.5 kg
1 lb
|
20 |
|
Braindrain Gloves
|
0.5 kg
1 lb
|
90 |
|
Dark Justiciar Gauntlets (Uncommon)
|
0.5 kg
1 lb
|
110 |
|
Fleetfingers
|
0.5 kg
1 lb
|
90 |
- Running Jump: Once per turn, after the wearer Dashes or takes a similar action, they can Jump without using a bonus action.
|
Gloves of Archery
|
0.5 kg
1 lb
|
60 |
- Corellon's Guiding Hand: You gain Proficiency with Longbows and Shortbows. In addition, your ranged weapon attacks deal an additional 2 damage.
|
Gloves of Baneful Striking
|
0.5 kg
1 lb
|
225 |
- Baneful Strike: Whenever you deal damage with a weapon attack, the target recieves a -1d4 penalty to its
Saving Throw against your next spell.
Duration: 2 turns
|
Gloves of Belligerent Skies
|
0.5 kg
1 lb
|
90 |
|
Gloves of Fire Resistance
|
0.5 kg
1 lb
|
260 |
|
Gloves of Flint and Steel
|
0.5 kg
1 lb
|
310 |
- Hot Little Hands: When the wearer deals
Fire damage, the target has to succeed a Constitution Saving Throw or start Burning.
|
Gloves of Hail of Thorns
|
0.5 kg
1.1 lb
|
140 |
|
Gloves of Heroism
|
0.5 kg
1 lb
|
110 |
|
Gloves of Power
|
0.5 kg
1.1 lb
|
90 |
|
Gloves of the Growling Underdog
|
0.5 kg
1 lb
|
110 |
|
Gloves of Thievery
|
0.5 kg
1.1 lb
|
60 |
|
Hellrider's Pride
|
0.5 kg
1 lb
|
110 |
- Helm's Protection: When you heal another creature, it gains Resistance to Bludgeoning, Piercing, and Slashing damage dealt by weapon attacks.
- Strength Saving Throws +1
|
Herbalist's Gloves
|
0.5 kg
1 lb
|
90 |
- Cleansing Touch: If the wearer heals a Poisoned creature, it is no longer poisoned.
|
Ichorous Gloves
|
0.5 kg
0.1 lb
|
90 |
- Ichorous Corrosion: When the wearer deals
Acid damage, they also inflict Noxious Fumes on the target(s).
|
Knock Knuckle Gloves
|
0.5 kg
1.1 lb
|
90 |
|
Luminous Gloves
|
0.5 kg
1 lb
|
110 |
|
Reason's Grasp
|
0.5 kg
1 lb
|
90 |
|
Thermoarcanic Gloves
|
0.5 kg
1 lb
|
90 |
- Arcane Ashes: Whenever you deal
Fire damage, you gain 2 turns of Heat.
|
Unlucky Thief's Gloves
|
0.5 kg
1 lb
|
1 |
- Provides a +2 bonus to Sleight of Hand checks, and adds a piece of Charcoal to the wearer's inventory for each item they steal.
- After stealing 20 times, will inflict
Burning condition to the player for 1 turn.
|
Winter's Clutches
|
0.5 kg
1 lb
|
90 |
- Winter's Clutches: When the wearer deals cold damage, inflict 2 turns of
Encrusted with Frost upon the target(s).
|
Bracers of Defence
|
0.5 kg
1 lb
|
160 |
- Become the Bulwark: You gain a +2 bonus to
Armour Class as long as you are not wearing armour or holding a shield.
|
Cerebral Citadel Gloves
|
0.5 kg
1.1 lb
|
290 |
|
Cindersnap Gloves
|
0.5 kg
1 lb
|
240 |
|
Craterflesh Gloves
|
0.5 kg
1 lb
|
290 |
|
Daredevil Gloves
|
0.5 kg
1 lb
|
240 |
- Doom Lobber: The wearer gains a +1 bonus to Spell
Attack Rolls.
- Daredevil Proximity: Your Ranged Spell Attacks are made as melee spell attacks when you are adjacent to a hostile creaure. This effect can be toggled off.
|
Dark Displacement Gloves
|
0.5 kg
1 lb
|
160 |
|
Dark Justiciar Gauntlets (Rare)
|
0.5 kg
1 lb
|
290 |
|
Flawed Helldusk Gloves
|
0.5 kg
1.1 lb
|
290 |
|
Gloves of Battlemage's Power
|
0.5 kg
1 lb
|
290 |
- Battlemage's Power: Whenever your Weapon Attack Roll inflicts a condition, you gain
Arcane Acuity for 1 turn.
- Strength Saving Throws +1
|
Gloves of Cinder and Sizzle
|
0.5 kg
lb
|
240 |
|
Gloves of Crushing
|
0.5 kg
1 lb
|
160 |
- Crushing Blows: The wearer gains a +1 bonus to unarmed
Attack Rolls and their unarmed attacks deal an additional 2 Bludgeoning damage.
|
Gloves of Missile Snaring
|
0.5 kg
1 lb
|
160 |
- Missile Snaring: You can intercept missiles from ranged weapon attacks, reducing their damage by
1d10 + your Dexterity modifier.
|
Gloves of the Automaton
|
0.5 kg
1 lb
|
290 |
- Grants Circuitry Interface for 10 turns, once per Short Rest:
|
Gloves of the Balanced Hands
|
0.5 kg
1 lb
|
160 |
Two-Weapons Fighting: When you make an attack with your off-hand weapon, you can add your Ability Modifier to the damage of the attack.
|
Gloves of The Duellist
|
0.5 kg
1 lb
|
160 |
- Duelling Gloves: While only holding one weapon in your main hand and nothing in your free hand, gain a +2 bonus to melee weapon
Attack Rolls.
|
Gloves of Uninhibited Kushigo
|
0.5 kg
1 lb
|
240 |
- Kushigo's Might: The wearer deals an additional
1d4 damage with Throw Attacks and attacks made with Improvised Weapons.
|
Jhannyl's Gloves
|
0.5 kg
1 lb
|
240 |
|
Martial Exertion Gloves
|
0.5 kg
1 lb
|
160 |
|
Nimblefinger Gloves
|
0.5 kg
1 lb
|
160 |
|
Poisoner's Gloves
|
0.05 kg
0.1 lb
|
240 |
|
Raven Gloves
|
0.5 kg
1 lb
|
160 |
Allows the wearer to cast Summon Quothe the Raven
|
Seraphic Pugilist Gloves
|
0.5 kg
1 lb
|
240 |
- Angelclocker Knuckles: Your unarmed attacks deal an additional 1~4 Radiant damage.
Cast Guiding Bolt once per Long Rest.
|
Servitor of the Black Hand Gloves
|
0.5 kg
1 lb
|
240 |
- Enervating Suffusion: Your unarmed attacks deal an additional 1d4
Force damage.
- Can cast
Fear.
|
Snow-Dusted Monastery Gloves
|
0.5 kg
lb
|
1125 |
|
Spellseeking Gloves
|
0.5 kg
1 lb
|
160 |
Seeking Spell: When you make a spell Attack Roll, you can spend a Sorcery Point to gain Advantage. This costs 1 Sorcery Point per spell slot Level. Cantrips cost 1 Sorcery Point.
|
Stalker Gloves
|
0.5 kg
1 lb
|
400 |
- Seldom Caught Unawares: You gain a +1 bonus to Initiative Rolls.
- Skullduggery Attack: Your Sneak Attack deals an additional 1d4
Force damage.
|
Swordmaster Gloves
|
0.5 kg
1 lb
|
160 |
|
The Sparkle Hands
|
0.55 kg
1.2 lb
|
110 |
- Conductive Strikes: On a hit with an unarmed attack, the wearer gains 2 Lightning Charges.
- Effective Transmitter: While imbued with Lightning Charges, attacks against metal constructs and foes wearing metal armour gain
Advantage.
|
Thunderpalm Strikers
|
0.5 kg
1 lb
|
450 |
- Booming Blows: Your unarmed attacks deal an additional 1d4
Thunder damage.
- Can cast
Thunderwave at 3rd level.
|
Wondrous Gloves
|
0.5 kg
1.1 lb
|
160 |
|
Abyss Beckoners
|
0.5 kg
1 lb
|
450 |
- Demonspirit Aura: The wearer's summoned creatures have resistance to all damage except
Psychic.
- At the start of a summoned creature's turn, it must succed a Wisdom Saving Throw (DC 13) or be driven Mad.
|
Bhaalist Gloves
|
0.5 kg
1 lb
|
540 |
|
Bonespike Gloves
|
0.5 kg
1 lb
|
300 |
|
Gauntlet of the Tyrant
|
0.5 kg
1 lb
|
300 |
- Enervating Suffusion: Your unarmed attacks deal an additional 1d4
Force damage.
- High Spellcasting: You gain a +1 bonus to Spell Save DC.
- Command (Level 3): Cast the Command spell on three creatures once per Long Rest.
|
Gauntlets of Hill Giant Strength
|
0.5 kg
1 lb
|
540 |
|
Gemini Gloves
|
0.5 kg
1.1 lb
|
720 |
- Adroit Caster: Cantrips targeting foes and allies can target an additional creature. The same target can be chosen twice. Can be used once per Short Rest.
|
Gloves of Dexterity
|
0.5 kg
1.1 lb
|
300 |
- Set the wearer's Dexterity score to 18. The enchantment has no effect if their Dexterity score is higher without it.
- Attack +1
|
Helldusk Gloves
|
0.5 kg
1 lb
|
540 |
- Infernal Touch: Your weapon attacks deal an additional 1d6
Fire damage. Your unarmed attacks deal an additional 1d6 Necrotic damage, and can possibly inflict Bleeding (DC 15 Constitution Save to negate Bleeding).
- Strength Saving Throws +1
|
Hr'a'cknir Bracers
|
0.5 kg
1 lb
|
540 |
|
Netherstone-Studded Gauntlet
|
0.5 kg
1 lb
|
300 |
- Enervating Suffusion: Your unarmed attacks deal an additional 1d4
Force damage.
- High Spellcasting: You gain a +1 bonus to Spell Save DC.
- Command
|
Quickspell Gloves
|
0.5 kg
lb
|
750 |
- Quickspell Flinger: Cantrips that cost an Action cost a Bonus Action instead. This effect can be used once per Short Rest.
|
Spellmight Gloves
|
0.5 kg
1 lb
|
300 |
- Spellmight: When casting a spell that requires an Attack Roll, you can take a -5 penalty to the roll to deal an additional 1d8 damage.
|
Gloves of Soul Catching
|
0.5 kg
1 lb
|
960 |
|