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Help the Spirit of the Amulet: Difference between revisions
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**Agreeing to bear the monk's curse will present the player with two DC15 [[Wisdom]] [[Saving Throw|Saving Throws]]. Each failure will subtract 1 point of [[Wisdom]] from your character permanently. | **Agreeing to bear the monk's curse will present the player with two DC15 [[Wisdom]] [[Saving Throw|Saving Throws]]. Each failure will subtract 1 point of [[Wisdom]] from your character permanently. | ||
**This path also removes any magical effects from the {{SmallIcon|Sentient Amulet Icon.png}}[[Sentient Amulet]] in the player's inventory. | **This path also removes any magical effects from the {{SmallIcon|Sentient Amulet Icon.png}}[[Sentient Amulet]] in the player's inventory. | ||
*{{SmallIcon|Sentient Amulet Icon.png}}[[Sentient Amulet (Very Rare)]] (if the player refuses to bear the monk's curse and fights him) | *{{SmallIcon|Sentient Amulet Icon.png}}[[Sentient Amulet (Very Rare)]] a version of the amulet that does not require you to make [[Wisdom]] [[Saving Throw|Saving Throws]] after using its powers (if the player refuses to bear the monk's curse and fights him) | ||
*200 XP | *200 XP | ||
[[Category:Quests]] | [[Category:Quests]] | ||
[[Category:Baldur's Gate Quests]] | [[Category:Baldur's Gate Quests]] |
Revision as of 16:20, 26 August 2023
Help the Cursed Monk is a quest attained in Chapter One of Baldur's Gate 3. It can be initiated by activating the Sentient Amulet. It cannot be completed until Chapter 3.
Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
Objectives
Objectives and journal entries may vary pending player decisions and outcomes.
- Find the lost amulet.
- We read the journal of a Dark Justiciar. He mentioned an amulet of great power that also made the wearer laugh. It was cast into the lava.
- Travel to Wyrm's Crossing.
- We found the amulet. It's been possessed by a spirit. The spirit wishes to be returned to his granddaughter. She lives at the Open Hand Temple in Wyrm's Crossing.
- Find Shirra Clarwen
- We reached the Open Hand Temple. We should look for the spirit's granddaughter - Shirra Clarwen.
- Bring the spirit of the amulet to Shirra.
- We learned that Shirra Clarwen passed away. She is buried in a crypt under the temple.
If the player refuses to bear the monk's curse:
- Quest Completed!
- The spirit possessed Shirra's body. We refused to take on his madness, putting a stop to him instead. His spirit will forever remain cursed.
If the player agrees to bear the monk's curse:
- Quest Completed!
- The spirit possessed Shirra's body. We agreed to take on the curse of his madness, allowing his spirit to pass on.
Rewards
- Tasha's Hideous Laughter as an action once per long rest (if the player agrees to bear the monk's curse)
- Agreeing to bear the monk's curse will present the player with two DC15 Wisdom Saving Throws. Each failure will subtract 1 point of Wisdom from your character permanently.
- This path also removes any magical effects from the Sentient Amulet in the player's inventory.
- Sentient Amulet (Very Rare) a version of the amulet that does not require you to make Wisdom Saving Throws after using its powers (if the player refuses to bear the monk's curse and fights him)
- 200 XP