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The Skinburster: Difference between revisions
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* '''Skinburster Force''': When the wielder deals melee damage with this weapon, they gain 2 turns of {{SmallIcon|Force Conduit Condition Icon.webp|link=Force Conduit (Condition)}} [[Force Conduit (Condition)|Force Conduit]]. | * '''Skinburster Force''': When the wielder deals melee damage with this weapon, they gain 2 turns of {{SmallIcon|Force Conduit Condition Icon.webp|link=Force Conduit (Condition)}} [[Force Conduit (Condition)|Force Conduit]]. | ||
| where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. --> | | where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. --> | ||
Inside a chest in [[Inquisitor's Chamber]], [[Crèche Y'llek]]. | Inside a chest in [[Creche Y'llek#Inquisitor's Chamber|Inquisitor's Chamber]], [[Crèche Y'llek]]. | ||
}} | }} | ||
== Conditions == | == Conditions == | ||
{{Condition|Force Conduit|duration=2}} | {{Condition|Force Conduit|duration=2}} |
Revision as of 04:46, 16 September 2023
The Skinburster is an uncommon +1 Halberd that applies Force Conduit condition to melee damaged foes.
In mellow light, the halberd's curved steel head eerily resembles a grin.
Properties
- Damage
- 1d10 + 1 (2~11) + Strength modifier Slashing
- Details
- Rarity: Uncommon
- Enchantment: + 1
- Two-Handed
- Extra Reach
- Dippable
- Range: 2.5 m / 8 ft
- Weight: 2.7 kg / 5.4 lb
- Price: 130 gp
Special
The holder of this item gains:
- Skinburster Force: When the wielder deals melee damage with this weapon, they gain 2 turns of Force Conduit.
Weapon actions
If you have proficiency, equip in main hand to gain:
- Rush Attack ()
Charge forward and attack the first enemy in your way, possibly pushing them .
- Lacerate ()
Slash at your target's vital points to make it .
- Cleave ()
Swing your weapon in a large arc to attack up to 3 enemies at once. They each take half the damage your weapon usually deals.
Where to find
- Inside a chest in Inquisitor's Chamber, Crèche Y'llek.
Conditions
Duration: 2 turns
- Bludgeoning, Piercing, and Slashing damage against the affected entity is reduced by 1 per turn remaining.
- If the entity takes damage while it has 5 or more turns remaining, it deals 1d4Force damage in a 6 m / 20 ft radius.
- Force Conduit has a maximum Duration: 7 turns.