Ad placeholder
The Skinburster: Difference between revisions
Jump to navigation
Jump to search
Llamageddon (talk | contribs) mNo edit summary |
(IDs, cleanup) |
||
Line 1: | Line 1: | ||
{{ up to date | 2023-10-02 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. --> | |||
{{WeaponPage | {{WeaponPage | ||
| <!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage --> | |<!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage --> | ||
| image = Halberd PlusOne Icon.png | | image = Halberd PlusOne Icon.png <!-- A high-res image of the item. --> | ||
| description = {{ | | description = {{Uncommon|The Skinburster}} is an uncommon [[Halberds|Halberd]] that grants its wielder {{cond|Force Conduit}} on each successful hit. | ||
| quote = In mellow light, the halberd's curved steel head eerily resembles a grin. | | seo description = The Skinburster is an uncommon Halberd that grants its wielder Force Conduit on each successful hit. | ||
| category = martial <!-- martial or simple --> | | quote = <!-- In-game tooltip quote. --> | ||
| melee or ranged = melee <!-- melee or ranged | In mellow light, the halberd's curved steel head eerily resembles a grin. | ||
| handedness = two-handed <!-- one-handed, versatile, two-handed --> | | category = martial <!-- "martial" or "simple" --> | ||
| type = Halberds <!-- One of [[Category:Weapon Types]]. --> | | melee or ranged = melee <!-- "melee" or "ranged" --> | ||
| rarity = uncommon <!-- EMPTY for common, otherwise: uncommon, rare, very rare, legendary, story --> | | handedness = two-handed <!-- "one-handed", "versatile", or "two-handed" --> | ||
| enchantment = +1 <!-- EMPTY for none, otherwise: +1, +2, +3, +4, +5 --> | | type = Halberds <!-- One of [[Category:Weapon Types]]. Always plural! --> | ||
| damage = 1d10 + 1 <!-- Must follow | | rarity = uncommon <!-- Leave EMPTY for common, otherwise: uncommon, rare, very rare, legendary, story --> | ||
| enchantment = +1 <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 --> | |||
| damage = 1d10 + 1 <!-- Must follow the strict format "XdY + Z", with the "+ Z" only needed if the weapon has an enchantment. --> | |||
| damage type = Slashing <!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning --> | | damage type = Slashing <!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning --> | ||
| versatile damage = <!-- Same format as regular damage, or EMPTY if this isn't a Versatile weapon. --> | | versatile damage = <!-- Same format as regular damage, or leave EMPTY if this isn't a Versatile weapon. --> | ||
| extra damage = <!-- Same format as regular damage but with type directly on the same line. --> | | extra damage = <!-- Same format as regular damage, but with damage type directly on the same line. --> | ||
| range m = <!-- EMPTY if | | range = <!-- Leave EMPTY if melee, otherwise this can be "normal", "short" (e.g. Hand Crossbow), or "special" --> | ||
| range ft = <!-- EMPTY if | | range m = <!-- Leave EMPTY if "range" is NOT "special", otherwise provide the range in meters. --> | ||
| range ft = <!-- Leave EMPTY if "range" is NOT "special", otherwise provide the range in feet. --> | |||
<!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"! Never actually type "no"! --> | |||
| finesse = | | finesse = | ||
| heavy = yes | | heavy = yes | ||
| light = | | light = | ||
| loading = | | loading = | ||
| reach = yes | | reach = yes | ||
| thrown = | | thrown = | ||
| can't dual wield = | | can't dual wield = | ||
| dippable = yes | | dippable = yes | ||
| weight kg = 2.7 | | weight kg = 2.7 <!-- The weight in kg. --> | ||
| weight lb = 5.4 | | weight lb = 5.4 <!-- The weight in in lb. --> | ||
| price = 130 | | price = 130 <!-- The price in gp as shown in the normal tooltip (NOT while buying or selling). --> | ||
| weapon actions = Rush Attack, Lacerate, Cleave | | uid = MAG_ZOC_ForceConduit_Halberd | ||
| weapon actions = Rush Attack, Lacerate, Cleave <!-- Actions you get when you have proficiency and wield the weapon in your main-hand. --> | |||
| special = <!-- List of special features or abilities granted by the weapon. --> | | special = <!-- List of special features or abilities granted by the weapon. --> | ||
* '''Skinburster Force''': When the wielder deals melee damage with this weapon, they gain 2 turns of {{ | * '''Skinburster Force''': When the wielder deals melee damage with this weapon, they gain 2 turns of {{cond|Force Conduit}}. | ||
| where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. --> | | where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. --> | ||
*Can be found leaning against a display case in the [[Creche Y'llek#Inquisitor's Chamber|Inquisitor's Chamber]], [[Crèche Y'llek]] {{Coords|1383|-659}}. | |||
| notes = | |||
*UUID: 64cdd668-5c09-48f3-a064-d4581156ca31 | |||
}} | }} | ||
== Conditions == | == Conditions == | ||
<div class="bg3wiki-tooltip-box"> | |||
{{Condition|Force Conduit|duration=2}} | {{Condition|Force Conduit|duration=2}} | ||
</div> |
Revision as of 14:49, 3 October 2023
The Skinburster is an uncommon Halberd that grants its wielder on each successful hit.
In mellow light, the halberd's curved steel head eerily resembles a grin.
Properties
- Damage
- 1d10 + 1 (2~11) + Strength modifier Slashing
- Details
- Rarity: Uncommon
- Enchantment: + 1
- Two-Handed
- Extra Reach
- Dippable
- Range: 2.5 m / 8 ft
- Weight: 2.7 kg / 5.4 lb
- Price: 130 gp
-
UID
MAG_ZOC_ForceConduit_Halberd
Special
The holder of this item gains:
- Skinburster Force: When the wielder deals melee damage with this weapon, they gain 2 turns of .
Weapon actions
If you have proficiency, equip in main hand to gain:
- Rush Attack ()
Charge forward and attack the first enemy in your way, possibly pushing them .
- Lacerate ()
Slash at your target's vital points to make it .
- Cleave ()
Swing your weapon in a large arc to attack up to 3 enemies at once. They each take half the damage your weapon usually deals.
Where to find
- *Can be found leaning against a display case in the Inquisitor's Chamber, Crèche Y'llek X: 1383 Y: -659.
Notes
- UUID: 64cdd668-5c09-48f3-a064-d4581156ca31
Conditions
Duration: 2 turns
- Bludgeoning, Piercing, and Slashing damage against the affected entity is reduced by 1 per turn remaining.
- If the entity takes damage while it has 5 or more turns remaining, it deals 1d4Force damage in a 6 m / 20 ft radius.
- Force Conduit has a maximum Duration: 7 turns.