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Rays of Fire: Difference between revisions
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| summary = This spell allows spellcasters to hurl 3 rays of fire at targets within range. The rays can all target the same creature, or they can be dispersed to different targets. | | summary = This spell allows spellcasters to hurl 3 rays of fire at targets within range. The rays can all target the same creature, or they can be dispersed to different targets. | ||
| description = Hurl 3 rays of fire. Each ray deals {{DamageText|3d6|Fire}} damage. | | description = Hurl 3 rays of fire. Each ray deals {{DamageText|3d6|Fire}} damage. | ||
| | | cost = action | ||
| attack roll = yes | | attack roll = yes | ||
| damage = 3d6 | | damage = 3d6 |
Revision as of 07:40, 27 November 2023
Rays of Fire is a level 2 evocation spell. This spell allows spellcasters to hurl 3 rays of fire at targets within range. The rays can all target the same creature, or they can be dispersed to different targets.
Description
Hurl 3 rays of fire. Each ray deals 3d6Fire damage.
Properties
- Cost
- Action
- Damage
- 3d6 (3~18) Fire per ray
- Details
- Attack roll
- Range: 18 m / 60 ft
At higher levels
Casting this spell at a higher level grants no additional benefit.
How to learn
(Information not yet added.)
Notes
- Short Rest using Strength as the Spellcasting Ability. grants the ability to cast this spell once per
- This spell is available to Cambions that are summoned using Planar Ally: Cambion.
- When cast in this way, this spell doesn't consume a Spell Slot.