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Summon Us: Difference between revisions

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| image = AIntellect_Devourer_Cerebellum_Item_Icon.png
| image = AIntellect_Devourer_Cerebellum_Item_Icon.png
}}{{MiscItemPage
}}{{MiscItemPage
<!-- High-res image of the item. -->
| image = COL_Summon_Us_Faded.png
| image = COL_Summon_Us_Faded.png
<!-- Low-res, small image of the item. Used with the ItemIcon template. -->
| icon = COL Summon Us Unfaded.png
| icon = COL Summon Us Unfaded.png
<!-- This is the first text that will appear on the page. Briefly describe what the item is and what makes it noteworthy. -->
| description = This item, accessible near the end of [[Act Two]], allows the player to summon [[Us]] as a controllable character to use in combat.
| description = This item, accessible near the end of [[Act Two]], allows the player to summon [[Us]] as a controllable character to use in combat.
<!-- In-game tooltip quote. -->
| quote = This sticky, greying mass exudes a slightly sweet, putrid odor.
| quote = This sticky, greying mass exudes a slightly sweet, putrid odor.
<!-- Set this to "yes" if this is a book whose text contains spoiler, otherwise leave it empty.  DON'T set it to "no". -->
| book text spoiler =
<!-- Book text body.  Leave empty if this is not a book. -->
| book text =
<!-- Item type. Choose one of: Arrows, Books, Coatings, Elixirs, Food, Drinks, Grenades, Potions, Scrolls, Consumables, Misc, Alchemical Ingredients, Alchemical Extracts, Dyes -->
| type = Misc
| type = Misc
 
| rarity = common
<!-- Number of Camp Supplies. Leave EMPTY for all except Food and Drinks. -->
| camp supplies =
 
<!-- Set to "yes" if this is a single-use item like a potion or special arrow, otherwise leave EMPTY. -->
| single use =
 
<!-- Choose from: common, uncommon, rare, very rare, legendary, story -->
| rarity =
 
<!-- Weight in kg and in lb. -->
| weight kg = 0.2
| weight kg = 0.2
| weight lb =
| weight lb =
<!-- Price in gp as shown in the tooltip (NOT while buying or selling). -->
| price = 1
| price = 1
<!-- The cost to use the item. Choose from: action, bonus action - or leave EMPTY for non-consumable items. -->
| usage cost =
| usage cost =
<!-- The effect(s) of the item when used or consumed. Leave EMPTY for non-consumable items. -->
| effect =
| effect =
 
| where to find = * If freed during the [[Prologue]], [[Us]] will be found locked in a cage by [[Chop]], in the {{Coords|663|-74|Mind Flayer Colony}} near the end of [[Act Two]]. The player may persuade him to give them the key, pickpocket it from Chop, kill Chop loot it from his corpse, or lockpick the cage (Chop witnessing an attempt at this will initiate a dialogue wherein the player may persuade him to relinquish the key.) Whatever the method, freeing Us will result in the player gaining this item.
<!-- Where to find / how to obtain this item in the game. -->
| where to find = [[Chop]], found in the {{Coords|663|-74|Mind Flayer Colony}} near the end of [[Act Two]], keeps [[Us]] in a locked cage. The player may persuade him to give them the key, pickpocket it from Chop, kill Chop loot it from his corpse, or lockpick the cage (Chop witnessing an attempt at this will initiate a dialogue wherein the player may persuade him to relinquish the key.) Whatever the method, freeing Us will result in the player gaining this item.
 
<!-- Any additional notes.  Could be a single line or a list in wiki syntax. -->
| notes = May only be used once per [[Short Rest]].
| notes = May only be used once per [[Short Rest]].


}}
}}
[[Category:Items]]
[[Category:Misc Items]]

Revision as of 01:29, 13 November 2023

Template:Up to date

Summon Us image

This item, accessible near the end of Act Two, allows the player to summon Us as a controllable character to use in combat.

Description Icon.png

This sticky, greying mass exudes a slightly sweet, putrid odor.

Properties


Where to find

  • If freed during the Prologue, Us will be found locked in a cage by Chop, in the Mind Flayer Colony X: 663 Y: -74 near the end of Act Two. The player may persuade him to give them the key, pickpocket it from Chop, kill Chop loot it from his corpse, or lockpick the cage (Chop witnessing an attempt at this will initiate a dialogue wherein the player may persuade him to relinquish the key.) Whatever the method, freeing Us will result in the player gaining this item.

Notes

May only be used once per Short Rest.