Ad placeholder
Magic Weapon: Difference between revisions
Jump to navigation
Jump to search
m (cats) |
No edit summary |
||
Line 1: | Line 1: | ||
'''Magic Weapon''' is a [[ | '''Magic Weapon''' is a [[Spells#2nd Level Spells|Level 2]] Transmutation Spell. This spell allows spellcasters to infuse a weapon with arcane energy, making it magical. | ||
[[Category:Spells]][[Category:Level 2 Spells]][[Category:Transmutation Spells]] | [[Category:Spells]][[Category:Level 2 Spells]][[Category:Transmutation Spells]] |
Revision as of 22:59, 4 February 2023
Magic Weapon is a Level 2 Transmutation Spell. This spell allows spellcasters to infuse a weapon with arcane energy, making it magical.

"Infuse a weapon with arcane energy. The weapon becomes magical, receiving a +1 bonus to Attack and Damage rolls."
File:Actions Icon.png Action File:Spell Icon.png Level 2 Spell Slot
Range | 1.5m / 5ft |
---|---|
School | Transmutation |
Concentration | Required |
Condition | Magic Weapon |
Duration | Until Long Rest |
Class | Paladin, Wizard |
Description
Infuse a weapon with arcane energy. The weapon becomes magical, receiving a +1 bonus to Attack and Damage rolls.
Properties
File:Actions Icons.png Action + File:Spell Icon.png Level 2 Spell Slot
Available to level 3 Wizard, and level 5 Paladin.
- Range:
1.5m / 5ft
![]() |
|
At Higher Levels
Casting this spell at a higher level does not grant any benefits.