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Warden of Vitality: Difference between revisions
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| ritual = | | ritual = | ||
| classes = Paladin | | classes = Paladin | ||
| class learns at level 6 = | | class learns at level 6 = College of Lore:via [[Magical Secrets]] | ||
| class learns at level 10 = | | class learns at level 10 = Bard:via [[Magical Secrets]] | ||
| class learns at level 9 = Paladin | | class learns at level 9 = Paladin | ||
| races = | | races = |
Revision as of 11:51, 21 November 2023
Warden of Vitality is a level 3 evocation spell. This spell allows spellcasters to heal allies repeatedly with using only Bonus Actions for 10 turns.
Description
While this aura lasts, you can cast Bonus action to heal yourself or nearby allies by 2d6hit points.
as aProperties
- Details
- Range: Self
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Warden of Vitality
Duration: 10 turns
- Close enough to a friendly paladin to be healed with .
How to learn
Classes:
- Class Level 6: College of Lore (via Magical Secrets)
- Class Level 9: Paladin
- Class Level 10: Bard (via Magical Secrets)