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Immolating Gaze: Difference between revisions
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{{ up to date | 2023-10-16 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{ActionPage | {{ up to date | 2023-10-16 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{ActionPage | ||
| summary = '''Immolating Gaze''' is a Class Action granted by [[Helldusk Helmet]] that potentially | | summary = '''Immolating Gaze''' is a Class Action granted by [[Helldusk Helmet]] that potentially Frightens targets and deals additional Fire damage to Burning creatures. | ||
| description = Sear and {{Cond|Frightened|Frighten}} a target with nothing but your glower. | | description = Sear and {{Cond|Frightened|Frighten}} a target with nothing but your glower. | ||
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| cost = action | | cost = action | ||
| concentration = | | concentration = | ||
| damage = | | damage = 2d8 | ||
| | | damage type = Fire | ||
| recharge = Short Rest | | recharge = Short Rest | ||
| duration = | | duration = | ||
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| aoe m = | | aoe m = | ||
| aoe ft = | | aoe ft = | ||
| save = | | save = INT | ||
| save dc = caster | |||
| on save = Target still takes half damage. | |||
| additional = | | additional = | ||
| higherlevels = | | higherlevels = | ||
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| condition duration = 3 | | condition duration = 3 | ||
| condition save = INT | | condition save = INT | ||
| condition dc = caster | |||
| granted by feats = | | granted by feats = | ||
| granted by items = Helldusk Helmet | | granted by items = Helldusk Helmet | ||
| notes = | | notes = | ||
}} | }} |
Revision as of 23:49, 22 December 2023
Template:Up to date
Immolating Gaze is a Class Action granted by Helldusk Helmet that potentially Frightens targets and deals additional Fire damage to Burning creatures.
Description
Sear and a target with nothing but your glower.
You deal an additional 2d8Fire damage against creatures.
Properties
- Cost:
- Action
- Damage:
- 2d8 (2~16) Fire
- Details:
- Range: 9 m / 30 ft
- Recharge: Short rest
- INT Save (Spell save DC) (On Save: Target still takes half damage.)
Condition: Frightened
Duration: 3 turns
Spell save DC Intelligence saving throw
- Cannot move. Frightened entities also have Disadvantage on Ability checks and Attack rolls.