Veil of the Weird: Difference between revisions

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{{ up to date | 2023-10-19 }}
{{ up to date | 2023-10-19 }}
{{SpellPage
{{ActionPage
| name = Veil of the Weird
| image = Action EndGame HagInvisibility.png
| image = Action EndGame HagInvisibility.png
| school = Illusion
| summary = This spell allows the caster to apply {{Cond|Greater Invisibility}} on up to five creatures.
| summary = This spell allows the caster to cast [[Greater Invisibility]] up to five creatures.
| description = Channel Auntie Ethel's hag magic to render 5 creatures within range Invisible.
| description = Channel Auntie Ethel's hag magic to render 5 creatures within range Invisible.


{{Prereq|The caster can only use this feature once in their adventure.}}
{{Prereq|The caster can only use this feature once in their adventure.}}
| action type = action
| cost = action
| level = cantrip
| range m = 18
| range m = 24
| range ft = 60
| range ft = 12
| condition = Greater Invisibility
| condition = Greater Invisibility
| condition duration = 2
| condition duration = 2
| other ways to learn = Learned by siding with [[Auntie Ethel]] during [[Gather Your Allies]].
| other ways to learn = Learned by siding with [[Auntie Ethel]] during [[Gather Your Allies]].
| notes =
| notes =
* Used via [[Gather You Allies]] Class Action.
* While the tooltip says that the ability can be used once per adventure, the spell has infinite uses. As of [[Patch Notes|Hotfix #9]]
* While the tooltip says that the ability can be used once per adventure, the spell has infinite uses. As of [[Patch Notes|Hotfix #9]]
}}
}}

Revision as of 04:25, 27 October 2023

Template:Up to date

Action EndGame HagInvisibility.png

This spell allows the caster to apply Greater Invisibility Greater Invisibility on up to five creatures.

Description

Channel Auntie Ethel's hag magic to render 5 creatures within range Invisible.

The caster can only use this feature once in their adventure.

Properties

Cost:
Action
Details:
 Range: 18 m / 60 ft

Condition: Greater Invisibility

Greater Invisibility Greater Invisibility

Duration: 2 turns

  • Entity has Advantage Icon.png Advantage on Attack rolls. Attack Rolls against it have Disadvantage Icon.png Disadvantage
  • When interacting with items, casting spells, or attacking, the entity needs to succeed on a Stealth Check to maintain Invisibility. The Check becomes harder with each successful attempt.

How to learn

Other ways to learn:

Learned by siding with Auntie Ethel during Gather Your Allies.

Notes

  • While the tooltip says that the ability can be used once per adventure, the spell has infinite uses. As of Hotfix #9