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Great Weapon Master: All In: Difference between revisions
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== Description == | == Description == | ||
When attacking with a [[Heavy]] Melee | When attacking with a [[Heavy]] Melee Weapon you are [[Proficient]] with, [[Attack Roll]]s take a -5 penalty, but their damage increases by 10. | ||
This is a [[Reaction]]. Toggle a reaction during your turn. It will automatically execute when needed. | This is a [[Reaction]]. Toggle a reaction during your turn. It will automatically execute when needed. | ||
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== Notes == | == Notes == | ||
* | * Great Weapon Master: All In ''does not'' need to be enabled in order to benefit from the [[Bonus Action]] extra attack provided by the Great Weapon Master [[Feat]]. | ||
* Despite being described as a [[Reaction]], Great Weapon Master: All In does not consume your {{action|reaction}} [[Resource]]. | |||
[[Category:Passive Features]] | [[Category:Passive Features]] |
Revision as of 19:43, 24 February 2023
Great Weapon Master: All In is a Toggleable Passive Feature provided by the Great Weapon Master Feat that allows Heavy weapon users to deal extra damage at the cost of reduced accuracy.
Description
When attacking with a Heavy Melee Weapon you are Proficient with, Attack Rolls take a -5 penalty, but their damage increases by 10.
This is a Reaction. Toggle a reaction during your turn. It will automatically execute when needed.
Notes
- Great Weapon Master: All In does not need to be enabled in order to benefit from the Bonus Action extra attack provided by the Great Weapon Master Feat.
- Despite being described as a Reaction, Great Weapon Master: All In does not consume your Reaction Resource.