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Great Weapon Master: All In: Difference between revisions

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== Description ==
== Description ==


When attacking with a [[Heavy]] Melee [[Weapon]] you are [[Proficient]] with, [[Attack Roll]]s take a -5 penalty, but their damage increases by 10.
When attacking with a [[Heavy]] Melee Weapon you are [[Proficient]] with, [[Attack Roll]]s take a -5 penalty, but their damage increases by 10.


This is a [[Reaction]]. Toggle a reaction during your turn. It will automatically execute when needed.
This is a [[Reaction]]. Toggle a reaction during your turn. It will automatically execute when needed.
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== Notes ==
== Notes ==


* '''Great Weapon Master: All In''' ''does not'' need to be enabled in order to benefit from the [[Bonus Action]] extra attack provided by the Great Weapon Master [[Feat]].
* Great Weapon Master: All In ''does not'' need to be enabled in order to benefit from the [[Bonus Action]] extra attack provided by the Great Weapon Master [[Feat]].
* Despite being described as a [[Reaction]], Great Weapon Master: All In does not consume your {{action|reaction}} [[Resource]].


[[Category:Passive Features]]
[[Category:Passive Features]]

Revision as of 19:43, 24 February 2023

Great Weapon Master All-In Icon.png

Great Weapon Master: All In is a Toggleable Passive Feature provided by the Great Weapon Master Feat that allows Heavy weapon users to deal extra damage at the cost of reduced accuracy.

Description

When attacking with a Heavy Melee Weapon you are Proficient with, Attack Rolls take a -5 penalty, but their damage increases by 10.

This is a Reaction. Toggle a reaction during your turn. It will automatically execute when needed.

Notes

  • Great Weapon Master: All In does not need to be enabled in order to benefit from the Bonus Action extra attack provided by the Great Weapon Master Feat.
  • Despite being described as a Reaction, Great Weapon Master: All In does not consume your Reaction Resource.