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Luminous Armour: Difference between revisions
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(Moved UUID from "Notes" to "UUID" field.) |
m (models + uid) |
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| weight lb = 18 | | weight lb = 18 | ||
| price = 250 | | price = 250 | ||
| uid = MAG_Radiant_RadiatingOrb_Armor | |||
| uuid = a2cbaf4f-3eb8-4362-9f2e-d325a0d47a36 | | uuid = a2cbaf4f-3eb8-4362-9f2e-d325a0d47a36 | ||
| special = *'''Radiating Shockwave:''' When the wearer deals {{DamageType|Radiant}} damage, they cause a '''Radiant Shockwave''': | | special = *'''Radiating Shockwave:''' When the wearer deals {{DamageType|Radiant}} damage, they cause a '''Radiant Shockwave''': | ||
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}} | }} | ||
{{inflicts|Radiating Orb|item}} | {{inflicts|Radiating Orb|item}} | ||
==Gallery== | |||
<gallery heights="300" mode="packed" caption="Models"> | |||
file:Luminous Armour Human Front Model.webp|Body Type 1 Front <br>[[Human]]|alt=Luminous Armour Human Front | |||
file:Luminous Armour Human Back Model.webp|Body Type 1 Back <br>[[Human]]|alt=Luminous Armour Human Back | |||
file:Luminous Armour High Elf Front Model.webp|Body Type 4 Front <br>[[High Elf]]|alt=Luminous Armour High Elf Front | |||
file:Luminous Armour High Elf Back Model.webp|Body Type 4 Back <br>[[High Elf]]|alt=Luminous Armour High Elf Back | |||
</gallery> |
Revision as of 02:29, 24 November 2023
Luminous Armour is an uncommon Medium Armour that allows the wearer to cause radiant shockwaves.
Many an adventurer has found themselves swallowed up by the dark throat of some nameless dungeon, aching for a glimpse of light.
Properties
- Required Proficiency:
- Rarity: Uncommon
- Enchantment: + 1
- Weight: 9 kg / 18 lb
- Price: 250 gp
-
UID
MAG_Radiant_RadiatingOrb_ArmorUUID
a2cbaf4f-3eb8-4362-9f2e-d325a0d47a36
Special
The wearer of this item gains:
- Radiating Shockwave: When the wearer deals Radiant damage, they cause a Radiant Shockwave:
- Inflict in a 3 m / 10 ft radius.
Where to find
- * Found in a locked and trapped Opulent Chest in the Selûnite Outpost area of the Underdark X: 176 Y: -247. The chest is behind a hidden door revealed by a Perception check, or it can be accessed by jumping from the room with the waypoint.