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Perception
Perception is a Wisdom-based Skill.
The higher a creature's Wisdom Score, the more likely it will succeed on Perception Checks to spot hidden objects or creatures.
Proficiency[edit section | visual editor]
Characters who are proficient in Perception can add their Proficiency Bonus when making Ability Checks.
The following classes can choose to select Perception as a proficient skill at Level 1:
The following races are proficient in Perception:
Uses[edit section | visual editor]
World perception[edit section | visual editor]
World or environment perception checks are used to determine whether a player character successfully detects traps, hidden containers or mechanisms, ambushes, or other details in their environment. These are regular skill checks that are performed automatically when the player character is close enough to the thing that can be detected.
Characters with Dungeon Delver: Perception from the Dungeon Delver feat have Advantage on these checks.
Note: These are sometimes erroneously referred to as passive perception checks, which they typically are in D&D tabletop, but in Baldur's Gate 3 they are instead implemented as automatic rolls. In the game engine, they are referred to as KnowledgeCheck.
When a roll of this nature is made, a dice roll audio effect is played and a small indicator in the corner of the screen displays success or failure.
Passive perception[edit section | visual editor]
Passive checks are ability or skill checks that don't involve an active d20 roll. Instead, the result is determined directly by a formula. In the case of passive Perception checks:
10 + Wisdom modifier + proficiency bonus (if proficient) + advantage modifier + (any other modifiers)
In Baldur's Gate 3, passive perception is mostly used by non-player creatures to determine the Difficulty Class of the Stealth check that a player character needs to make to remain hidden. The roll made by the player character is listed as a Hiding Check in the combat log.
Many creatures also have unlisted flat bonuses to their perception. For example, owlbears have a +5 bonus and worgs have a +4 bonus. However, since skills are not shown when inspecting an enemy, this information is not readily available in game.
Stealth perception[edit section | visual editor]
When a player character performs a stealth attack, they roll a Stealth check to remain undetected. Though not shown explicitly, the Difficulty Class of the Stealth Check displayed in the combat log is determined by an active Perception check made by the target or a witness. The creature-specific flat bonuses mentioned in the previous section apply.
Ways to boost or penalize[edit section | visual editor]
Raising or lowering Wisdom will also boost/penalize the Wisdom modifier (and therefore Perception) by 1 every even number, up or down.
| Name | Bonus or Penalty |
Notes |
|---|---|---|
| Ambusher | Advantage | |
| Elixir of Halfling Luck | Advantage | All ability checks |
| Elixir of Human Versatility | Proficiency | All skills |
| Faltering Will | Disadvantage | All Wisdom ability checks |
| Halberd of Vigilance | Advantage | |
| Hellrider Longbow | Advantage | |
| Justiciar's Greatshield | Advantage | |
| Mask of Soul Perception | +2 | |
| Selûne's Spear of Night | Advantage | |
| Sentinel Shield | Advantage | |
| Shapeshifter's Boon Ring | +1d4 | All ability checks while shapeshifted/disguised |
| Spoiled Treacle Tart | Disadvantage | All Intelligence/Wisdom ability checks |
| Resonance Stone | Disadvantage | All mental ability checks |
| Watcher's Shield | Advantage |
| Name | Bonus or Penalty |
Notes |
|---|---|---|
| Ascendant Bite | -1 (target) +1 (user) |
All ability checks |
| Astral Knowledge: Wisdom | Proficiency | |
| Bardic Inspiration Combat Inspiration |
+1d6 +1d8 +1d10 |
Next ability check |
| Bend Luck: Ability Check Bonus | +1d4 | All ability checks |
| Bestow Curse: Wisdom Disadvantage | Disadvantage | All Wisdom ability checks |
| Bolstering Magic: Boon | +1d4 | All ability checks |
| Contagion: Blinding Sickness | Disadvantage | All Wisdom ability checks |
| Cosmic Omen: Ability Check | +1d6 | All ability checks |
| Cutting Words | -1d6 | All ability checks |
| Ethel's Insect Plague | Disadvantage | |
| Guidance | +1d4 | All ability checks |
| Hex (Wisdom) | Disadvantage | All Wisdom ability checks |
| Improved Bardic Inspiration | +1d12 | Next ability check |
| Insect Plague | Disadvantage | |
| Knowledge of the Ages: Wisdom | Proficiency | |
| Owl's Wisdom | Advantage | All Wisdom ability checks |
| Psychic Rend | Disadvantage | All Intelligence/Wisdom ability checks |
| Vampire Bite | -1 (target) +1 (user) |
All ability checks |
| Name | Bonus or Penalty |
Notes |
|---|---|---|
| Aspect of the Beast: Eagle | Advantage | |
| Aura of Possibility | +10 | All ability checks |
| Bliss Spores | +1d6 | All ability checks |
| Blood-draw Sickness | -1 | All ability checks |
| Dark One's Own Luck | +1d10 | All ability checks once per short rest |
| Dungeon Delver: Perception | Advantage | |
| Forbidden Knowledge | +1 | All Wisdom ability checks |
| Hands Off, Petal | Disadvantage | All Wisdom ability checks |
| Jack of All Trades | Proficiency bonus/2 | All skills not proficient in |
| Light Sensitivity | Disadvantage | |
| Paid the Price | Disadvantage | |
| Sunlight Sensitivity | Disadvantage | |
| Whispers of Madness | Disadvantage | All Wisdom ability checks |



















































































































































































