Wise Sentinel: Difference between revisions

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(pas, attack templates, minor edits)
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|WIS=20
|WIS=20
|CHA=10
|CHA=10
|str save=y
|level=7
|level=7
|race=Dark Justiciar
|race=Dark Justiciar
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|class =Cleric  
|class =Cleric  
|location = [[Shadow-Cursed Lands]]
|location = [[Shadow-Cursed Lands]]
|faction = [[Shar]]
|allies =Followers of Shar  
|allies =Followers of Shar  
|enemies =Enemies of Shar  
|enemies =Enemies of Shar  
|radiant=Vulnerable|necrotic=Resistant|passive={{IconLink|Darkvision Icon.png|Darkvision (Passive Feature)|Darkvision|size=24}}
|radiant=Vulnerable
|necrotic=Resistant
|passive=
{{PAS|Darkvision (Passive Feature)|Darkvision}}
{{PAS|Living Shadow (Passive Feature)|Living Shadow}}
{{PAS|Opportunity Attack}}
<dd>[[Paragon of Charisma]]</dd>
{{PAS|Shar's Sight}}
{{PAS|Sunlight Weakness}}
}}The '''Wise Sentinel''' is a unique type of [[Undead]] guarding the secret shrine to [[Shar]] underneath statue of [[Ketheric Thorm]] in [[Reithwin Town|Reithwin Town's]] square.


[[Living Shadow (Passive Feature)|Living Shadow]]
== About Wise Sentinel ==
It's abilities mirror that of a [[Cleric]] and fitting of it's role has very high [[Wisdom]].{{SpoilerBox|If the party fails to pass any of the three [[Saving Throw]] tests for [[Wisdom]], [[Intelligence]] and  [[Charisma]] or takes the [[Ritual Dagger of Shar]] it will summon the undead [[Dark Justiciar]]. It, along with the [[Charismatic Sentinel]] and [[Intelligent Sentinel]], will put up a difficult fight considering their large amount of [[Hit Points]] and special abilities.}}


{{IconLink|Attack Of Opportunity Icon 64px.png|Opportunity Attack|size=24px}}
{{SmallIcon|Passive Feature Generic Icon.png}} Paragon of Charisma
{{SmallIcon|Passive Feature Generic Icon.png}} [[Shar's Sight (Passive)|Shar's Sight]]
{{IconLink|Sunlight Sensitivity Icon.png|Sunlight Weakness|size=24px}}|str save=Proficient}}The '''Wise Sentinel''' is a unique type of [[Undead]] guarding the secret shrine to [[Shar]] underneath statue of [[Ketheric Thorm]] in [[Reithwin Town|Reithwin Town's]] square. It's abilities mirror that of a [[Cleric]] and fitting of it's role has very high [[Wisdom]].{{SpoilerBox|If the party fails to pass any of the three [[Saving Throw]] tests for [[Wisdom]], [[Intelligence]] and  [[Charisma]] or takes the [[Ritual Dagger of Shar]] it will summon the undead [[Dark Justiciar]]. It, along with the [[Charismatic Sentinel]] and [[Intelligent Sentinel]], will put up a difficult fight considering their large amount of [[Hit Points]] and special abilities.}}
==Attacks and Abilities==
==Attacks and Abilities==
===Main Hand Attack - Mace===
{{TooltipBox|Main Hand Attack - Mace
{{Action}}
|{{Action}}


{{Attack Roll}}: +6{{DamageInfo|count=1|die=8|plus=2|type=Bludgeoning}}
{{Attack Roll}}: +6 {{DamageInfo|1d8+2|Bludgeoning}}
}}


=== [[Inflict Wounds]] ===
{{Feature box|name=Inflict Wounds
{{Action}}
|{{Action}}


{{Attack Roll}}: +8
{{Attack Roll}}: +8


Casts [[Inflict Wounds]] up to fourth level {{SmallIcon|Spell Slot Icon.png}} [[Spells#Spell_Slot_Levels|Spell Slot Level]].
Casts [[Inflict Wounds]] up to fourth level {{SmallIcon|Spell Slot Icon.png}} [[Spells#Spell_Slot_Levels|Spell Slot Level]].
}}


=== [[Spirit Guardians: Necrotic]] ===
{{Feature box|name=Spirit Guardians: Necrotic|image name=Spirit Guardians Spell.png
{{Action}}
|{{Action}}


Casts [[Spirit Guardians: Necrotic]] up to fourth level {{SmallIcon|Spell Slot Icon.png}} [[Spells#Spell_Slot_Levels|Spell Slot Level]].
Casts [[Spirit Guardians: Necrotic]] up to fourth level {{SmallIcon|Spell Slot Icon.png}} [[Spells#Spell_Slot_Levels|Spell Slot Level]].
}}


{{NavCreatures}}
{{NavCreatures}}