Non-Lethal Attacks: Difference between revisions

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{{ActionPage
{{Passive feature page
|summary = '''Non-Lethal Attacks''' is a toggleable passive feature. While this passive is turned on, when an unarmed or melee weapon attack reduces a creatures [[hit points]] to zero or one, it will become {{cond|Knocked Out}} or {{Condition/Format| name = Knocked Out (Temporary) | icon = Knocked Out Condition Icon.webp | inline = true}} (see notes for more information).
|summary = '''Non-Lethal Attacks''' is a toggleable passive feature. While this passive is turned on, when an unarmed or melee weapon attack reduces a creatures [[hit points]] to zero or one, it will become {{cond|Knocked Out}} or {{cond|Knocked Out (Temporary)}} (see notes for more information).
|description = Knock someone Unconscious instead of killing them.
|description = Knock someone Unconscious instead of killing them.


Must be unarmed or using a melee weapon. Doesn't work on [[undead]] or [[constructs]].
Must be unarmed or using a melee weapon. Doesn't work on [[undead]] or [[constructs]].
|image = Action KnockOut.png
|image = Action KnockOut.png
|notes = * While in combat with a creature, if they have the condition {{cond|Temporarily Hostile }}, they will become {{Condition/Format| name = Knocked Out (Temporary) | icon = Knocked Out Condition Icon.webp | inline = true}} - after a long rest they will regain consciousness.
|toggleable = yes
|notes = * While in combat with a creature, if they have the condition {{cond|Temporarily Hostile}}, they will become {{cond|Knocked Out (Temporary)}} - after a long rest they will regain consciousness.
* If the creature does not have this condition, they will disappear permanently after a long rest, and in some cases may be treated as dead by the game.  
* If the creature does not have this condition, they will disappear permanently after a long rest, and in some cases may be treated as dead by the game.  
}}
}}
[[Category:Passive features]]
[[Category:Toggleable passive features]]