Primal Stampede: Difference between revisions

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(Added notes and corrected info)
(Added hit chance note)
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* There is no {{Saving throw}} to avoid being knocked {{Cond|Prone}}.
* There is no {{Saving throw}} to avoid being knocked {{Cond|Prone}}.
* Hits all enemies within a {{distance|m=2|ft=7}} radius along the charge path.
* Hits all enemies within a {{distance|m=2|ft=7}} radius along the charge path.
* Uses an unarmed attack roll and hence benefits from the [[Tavern Brawler]] [[feat]] to greatly improve the chance to hit.
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[[Category:Rush_actions]]
[[Category:Rush_actions]]