Equipment: Difference between revisions

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In addition, weapons can have various properties such as Heavy, Finesse, Light, and so on.  See the main Weapons page linked above for details.
In addition, weapons can have various properties such as Heavy, Finesse, Light, and so on.  See the main Weapons page linked above for details.


== Clothing, Armor, and Shields ==
== Clothing, Armour, and Shields ==


=== Clothing ===
=== Clothing ===
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Clothing normally provides no protection, though magical pieces of Clothing may provide many benefits.
Clothing normally provides no protection, though magical pieces of Clothing may provide many benefits.


Classes without any [[Armor#Armor Proficiency|Armor Proficiency]] such as [[Sorcerer]] and [[Wizard]] wear Clothing instead of Armor so they can cast [[Spells]] in and out of combat. Wearing Armor without the corresponding Proficiency also imposes a number of other penalties.
Classes without any [[Armour#Armour Proficiency|Armour Proficiency]] such as [[Sorcerer]] and [[Wizard]] wear Clothing instead of Armour so they can cast [[Spells]] in and out of combat. Wearing Armour without the corresponding Proficiency also imposes a number of other penalties.


One can gain additional Armor Proficiency by taking appropriate Feats at Level 4, such as Lightly Armored, Moderately Armored and Heavily Armored.  However, each level of heaviness has the previous level as a prerequisite.  For example, in order to be able to pick the Heavily Armored Feat, your character must already have Medium Armor Proficiency from some source.
One can gain additional Armour Proficiency by taking appropriate Feats at Level 4, such as Lightly Armoured, Moderately Armoured and Heavily Armoured.  However, each level of heaviness has the previous level as a prerequisite.  For example, in order to be able to pick the Heavily Armoured Feat, your character must already have Medium Armour Proficiency from some source.


=== Armor ===
=== Armour ===


''Main article: [[Armor]]''
''Main article: [[Armour]]''


Armor offers the character an improved base [[Armor Class]] to decrease the chance of being hit. When wearing Armor, your Armor Class becomes that of the piece of Armor you're wearing. In other words, it overrides your base Armor Class, before bonuses from Dexterity, Shields, spell effects, etc. are applied.
Armour offers the character an improved base [[Armour Class]] to decrease the chance of being hit. When wearing Armour, your Armour Class becomes that of the piece of Armour you're wearing. In other words, it overrides your base Armour Class, before bonuses from Dexterity, Shields, spell effects, etc. are applied.


There are three types of worn armor: Light, Medium, and Heavy. Shields are also treated as armor, although they do not split into any sub-types. You need the corresponding [[Armor#Armor Proficiency|Armor Proficiency]] to be able to use a specific type of Armor without penalties.
There are three types of worn armor: Light, Medium, and Heavy. Shields are also treated as armor, although they do not split into any sub-types. You need the corresponding [[Armour#Armour Proficiency|Armour Proficiency]] to be able to use a specific type of Armour without penalties.


=== Shields ===
=== Shields ===
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''Main article: [[Shields]]''
''Main article: [[Shields]]''


Shields provide a bonus to [[Armor Class]] to decrease the chance of being hit by enemies.  Your character doesn't need to be actively holding the equipped shield to get the AC bonus; it's enough that the shield is equipped in its melee off-hand slot.  I.e., a character with a sword and shield in its melee weapon slots and a longbow in its ranged weapon slots will benefit from the shield's AC bonus even while using the bow.
Shields provide a bonus to [[Armour Class]] to decrease the chance of being hit by enemies.  Your character doesn't need to be actively holding the equipped shield to get the AC bonus; it's enough that the shield is equipped in its melee off-hand slot.  I.e., a character with a sword and shield in its melee weapon slots and a longbow in its ranged weapon slots will benefit from the shield's AC bonus even while using the bow.


Choosing the [[Feat]] “Moderately Armored” grants Proficiency with Shields in addition to Medium Armor.  However, you must already have Light Armor Proficiency to be able to choose that Feat.
Choosing the [[Feat]] “Moderately Armoured” grants Proficiency with Shields in addition to Medium Armour.  However, you must already have Light Armour Proficiency to be able to choose that Feat.


== Other gear ==
== Other gear ==