D&D 5e spell changes: Difference between revisions

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!Other Changes
!Other Changes
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|{{SAI|Animate Dead}}||-||The caster can choose between a zombie or skeleton with each cast. Both creatures have different statblocks than what is in the Monster Manual, and can be found on the [[Animate Dead|spell's page]]
|{{SAI|Animate Dead}}||-||The caster can choose between a zombie or skeleton with each cast. Both creatures have different stat blocks than what is in the Monster Manual, and can be found on the [[Animate Dead|spell's page]].
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|{{SAI|Beacon of Hope}}||-||-
|{{SAI|Beacon of Hope}}||-||-
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|{{SAI|Daylight}}||The light radius is only 50 ft||The spell can only target a point or a weapon, but not other objects. Daylight is considered sunlight which affects creatures that are [[Sunlight Weakness|sensitive to sunlight]] such as [[Shadow|Shadows]] and a certain [[Cazador|Vampire]].
|{{SAI|Daylight}}||The light radius is only 50 ft||The spell can only target a point or a weapon, but not other objects. Daylight is considered sunlight which affects creatures that are [[Sunlight Weakness|sensitive to sunlight]] such as [[Shadow|Shadows]] and a certain [[Cazador|Vampire]].
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|{{SAI|Elemental Weapon}}||-||-
|{{SAI|Elemental Weapon}}||-||No upcast benefits, even if a multiclass character casts it from a higher level non-Paladin spell slot.
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|{{SAI|Fear}}||Duration reduced to 3 turns.||-
|{{SAI|Fear}}||Duration reduced to 3 turns.||Does not require affected creatures to [[Dash]] away from the caster; like other Fear effects in BG3, it immobilizes the affected creatures instead.
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|{{SAI|Feign Death}}||Duration reduced to 1 minute||-
|{{SAI|Feign Death}}||Duration reduced to 1 minute||The effect can be removed using the [[Help]] action.
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|{{SAI|Fireball}}||Range reduced to 60 ft||Blast radius reduced to 15 feet.
|{{SAI|Fireball}}||Range reduced to 60 ft||Blast radius reduced to 15 feet.
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|{{SAI|Gaseous Form}}||Duration increased from 1 hour to until long rest so long as the caster maintains concentration||Does not reduce the target's movement speed. The target becomes tiny in size, which is how the game mechanically allows them to fit through small spaces
|{{SAI|Gaseous Form}}||Duration increased from 1 hour to until long rest so long as the caster maintains concentration||Does not reduce the target's movement speed. The target becomes tiny in size, which is how the game mechanically allows them to fit through small spaces.
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|{{SAI|Glyph of Warding}}||Range increased from touch to 30 feet, and only takes an action to cast. The radius is fixed to 13 ft||The caster may select from the Explosive Runes option with all associated damage types, or use glyphs that cause creatures to fall asleep or get pushed away.
|{{SAI|Glyph of Warding}}||Range increased from touch to 30 feet, and only takes an action to cast. The radius is fixed to 13 ft||The caster may select from the Explosive Runes option with all associated damage types, or use glyphs that cause creatures to fall asleep or get pushed away. There is no generic option to have the glyph trigger a spell of the caster's choice.
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|{{SAI|Grant Flight}} (Fly)||Duration reduced to 1 minute||The target's movement speed increases to 60 ft and they are able to fly between two points, but they must end each move on the ground.
|{{SAI|Grant Flight}} (Fly)||Duration reduced to 1 minute||Name changed so to avoid confusion with the [[Fly (Class Action)|Fly]] action that creatures with a flying speed have. The target's movement speed increases to 60 ft and they are able to fly between two points, but they must end each move on the ground.
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|{{SAI|Haste}}||-||The [[Hastened (Condition)|hastened]] condition the target receives from the spell is allows the target to take an additional action with no limits, similar to [[Action Surge]]. The target can multiattack or cast a spell with the hastened action.
|{{SAI|Haste}}||-||The [[Hastened (Condition)|hastened]] condition the target receives from the spell is allows the target to take an additional action with no limits, similar to [[Action Surge]]. The target can multiattack or cast a spell with the hastened action.
The [[Lethargic (Condition)|Lethargic]] condition applied after the spell ends prevents the target from taking reactions (as well as actions and movement as in 5e).
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|{{SAI|Hunger of Hadar}}||Range reduced from 150 ft to 60 ft||-
|{{SAI|Hunger of Hadar}}||Range reduced from 150 ft to 60 ft||-
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|{{SAI|Hypnotic Pattern}}||Duration reduced to two rounds. Range reduced from 120 ft to 60 ft. Area of effect changed from a 30 ft square to a circle with radius 15 ft.||-
|{{SAI|Hypnotic Pattern}}||Duration reduced to two rounds. Range reduced from 120 ft to 60 ft. Area of effect changed from a 30 ft square to a circle with radius 15 ft.||The effect can be ended with a bonus action, rather than a full action, by someone shoving the target.
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|{{SAI|Lightning Arrow}}||-||The spell is not on the attack roll, rather it is a traditional spell and the save against the extra damage also affects the primary damage.
|{{SAI|Lightning Arrow}}||-||Uses a ranged spell attack for the primary damage rather than being combined with a ranged weapon attack. No upcast benefits, even if a multiclass character casts it from a higher level non-Ranger spell slot.
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|{{SAI|Lightning Bolt}}||-||-
|{{SAI|Lightning Bolt}}||-||-
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|{{SAI|Protection from Energy}}||Duration increased from 1 hr to until long rest||-
|{{SAI|Protection from Energy}}||Duration increased from 1 hr to until long rest||-
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|{{SAI|Remove Curse}}||-||There are no cursed items/equipment that require attunement to, hence not mentioned in the description.
|{{SAI|Remove Curse}}||-||There are no cursed items/equipment that require attunement, hence this not being mentioned in the description.
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|{{SAI|Revivify}}||The spell's range is increased to 30 feet, and when cast the caster can bring the ally back to life with 1 hp at any location in the spell's AOE.||There is no time limit on using revivify. Revivify can be used regardless of how damaged, burned or mutilated the body is. If the body went missing such as falling into a chasm, a blue soul spawns in its place which can be used to revive the target.
|{{SAI|Revivify}}||The spell's range is increased to 30 feet, and when cast the caster can bring the ally back to life with 1 hp at any location in the spell's AOE.||There is no time limit on using revivify. Revivify can be used regardless of how damaged, burned or mutilated the body is. If the body went missing such as falling into a chasm, a blue soul spawns in its place which can be used to revive the target.
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|{{SAI|Slow}}||Range is 60 ft instead of 120.||-
|{{SAI|Slow}}||Range is 60 ft instead of 120.||-
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|{{SAI|Speak with Dead}}||The spell is cast on self, giving the caster the ability to speak with the dead. The duration is increased from 10 minutes to until long rest. Concentration is not required.||The creature will still not talk with their killer, but one can sometimes get around this by using [[Disguise Self|disguise self]]. Each corpse can only be subject to the spell once. The deceased will not be able to talk if they were finished off by acid, fire, lightning, necrotic, or radiant damage. Became a '''[[Spells#Ritual%20Spells|Ritual]]''' spell'''.'''
|{{SAI|Speak with Dead}}||The spell is cast on self, giving the caster the ability to speak with the dead. The duration is increased from 10 minutes to until long rest. Concentration is not required.||The creature will still not talk with their killer, but one can sometimes get around this by using [[Disguise Self|disguise self]]. Each corpse can only be subject to the spell once. The deceased will not be able to talk if they were killed by acid, fire, lightning, necrotic, or radiant damage. Became a '''[[Spells#Ritual%20Spells|Ritual]]''' spell'''.'''
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|{{SAI|Spirit Guardians}}||The radius is reduced to 10 ft. Duration reduced to 1 minute||-
|{{SAI|Spirit Guardians}}||The radius is reduced to 10 ft. Duration reduced to 1 minute||The damage type is chosen by the caster when the spell is cast, rather than being affected by the caster's alignment.
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|{{SAI|Stinking Cloud}}||Range is reduced to 60 ft||The spell is considered a poison effect for the purposes of immunity or advantage on saving throws. It is unable to be dispelled using wind effects.
|{{SAI|Stinking Cloud}}||Range is reduced to 60 ft||The spell is considered a poison effect for the purposes of immunity or advantage on saving throws. It is unable to be dispelled using wind effects.