The Wizard of Waterdeep: Difference between revisions

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[[File:Sorcerous Sundries Clasped Book Quest.jpg|thumb|The clasped book opens a portal.]]
[[File:Sorcerous Sundries Clasped Book Quest.jpg|thumb|The clasped book opens a portal.]]
Go up the stairs, where there is a metal door to the north (X:12, Y:-79). Lockpick it (DC 15) and avoid the enchanted armors, who are guarding the top floor. [[Greater Invisibility]] is immensely helpful in sneaking into the room undetected, and the door can be shut behind the party to avoid the armor noticing anything is amiss.  
Go up the stairs, where there is a metal door to the north (X:12, Y:-79). Lockpick it (DC 15) and avoid the enchanted armours, who are guarding the top floor. [[Greater Invisibility]] is immensely helpful in sneaking into the room undetected, and the door can be shut behind the party to avoid the armour noticing anything is amiss.  


Interact with the Clasped Book on the bookcase to open up a portal. This is the Sorcerous Sundries Basement. Once inside, open the door to enter a hallway with a locked door, which leads to the vaults. The inner door needs to be lockpicked (DC 15). Be warned that the vault is heavily trapped with pressure plates (all DC 10) which can cause many deadly explosive traps to trigger if the party isn’t careful.
Interact with the Clasped Book on the bookcase to open up a portal. This is the Sorcerous Sundries Basement. Once inside, open the door to enter a hallway with a locked door, which leads to the vaults. The inner door needs to be lockpicked (DC 15). Be warned that the vault is heavily trapped with pressure plates (all DC 10) which can cause many deadly explosive traps to trigger if the party isn’t careful.