Throw: Difference between revisions

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(Fixed capitalization. Added damage field. Added more info, notes and footnotes. Fixed formatting/layout of additional/Details field. Added Prone to condition field.)
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| cost = action
| cost = action
| common = yes
| common = yes
| damage =  
| damage = amount:Object (1~8){{note|See details for damage amount}}, type: Bludgeoning
| attack roll = yes
| attack roll = yes
| range m = 18
| range m = 18
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| aoe m = 1
| aoe m = 1
| aoe ft = 3
| aoe ft = 3
| additional = * Damage:
| additional =
** For weapons with the [[thrown]] property, the damage roll and [[Damage Types|Damage Type]] is the same as the weapon's melee damage
 
** For other and improvised weapons (including creatures), damage is determined by the weight of the object being thrown:
* Damage:
*** Light objects (less than {{weight|kg=10|lb=20}}) deal {{DamageText|1|Bludgeoning}} damage
** For weapons with the {{Thrown}} property, the damage roll and damage type is the same as the weapon's melee damage
*** Medium objects ({{weight|kg=10|lb=20}} to {{weight|kg=50|lb=100}}) deal {{DamageText|1d4|Bludgeoning}} damage
** For other objects and creatures, damage is determined by the targets weight{{note|name=weight|This weight is not influenced by a creatures equipped items or items inside a creatures inventory or a container. The weight is not how much it weighs to pick up or have in your inventory, but the weight of only the object/creature itself. You can see this weight by clicking '''"Examine -> Detailed Info"''' and looking under '''"Weight: "'''.}} of the object being thrown:
*** Heavy objects (greater than {{weight|kg=50|lb=100}}) deal {{DamageText|2d4|Bludgeoning}} damage
*** Light objects: under {{Weight|kg=10|lb=20}}:<br>{{DamageText|1|Bludgeoning}} damage.
*** Medium objects: {{Weight|kg=10|lb=20}} - 50 kg / 100 lb:<br>{{DamageText|1d4|Bludgeoning}} damage.
*** Heavy objects: over {{Weight|kg=50|lb=100}}:<br>{{DamageText|2d4|Bludgeoning}} damage.
* If the thrown object or creature is heavier than half the targets weight the target will be knocked back {{distance|m=2|ft=7}}.{{note|name=weight}}
* If the thrown object or creature is heavier the targets weight the target will become {{cond|Prone}} (no saving throw).{{note|name=weight}}
* Throwing a creature will apply {{Cond|prone}} to that thrown creature (no saving throw).
| condition = Prone
| condition duration = 1
| notes =  
| notes =  
* A creature may throw items and other creatures weighing up to {{math|0.2\cdot\text{Strength}^2}}{{nbts}}kg. For example, a [[Fighter]] with a [[Strength]] score of 18 can throw objects up to {{weight|kg=64.8|lb=130}}.
* A creature may throw items and other creatures weighing up to {{math|0.2\cdot\text{Strength}^2}}{{nbts}}kg. For example, a [[Fighter]] with a [[Strength]] score of 18 can throw objects up to {{weight|kg=64.8|lb=130}}.
** The size of a creature doesn't matter, only the Strength of the thrower vs. the weight of the creature or object being thrown.
** A creatures can only throw creatures of a smaller [[Creature size|Size]].
** The weight of a creature is '''not''' influenced by their equipped items or the items in their inventory.
* Triggers {{SAI|Extra Attack}}.
* Can be done as a free attack after triggering {{SAI|Extra Attack}}.
* {{class|Berserker}} has an improved throwing ability called {{SAI|Enraged Throw}}.
* {{class|Berserker}} has an improved throwing ability called {{SAI|Enraged Throw}}.
* The {{SAI|Tavern Brawler}} feat improves Throwing.
}}
}}
== Footnotes ==
{{notelist}}