Enchantment School: Difference between revisions

Jump to navigation Jump to search
No edit summary
(Updated formatting)
Line 9: Line 9:
{{SubclassNote|Wizard}}
{{SubclassNote|Wizard}}


=== Level 2 ===
{{H3|Level 2}}


==== Enchantment Savant ====
; Enchantment Savant
* Halves the cost to learn [[:Category:Enchantment Spells|Enchantment spells]] from [[Scrolls]]. Learning these spells will only cost '''{{gold|25}}''' per spell level.
: Halves the cost to learn [[Enchantment spells]] from [[Scrolls]]. Learning these spells will only cost '''{{gold|25}}''' per spell level.


==== {{SAI|Hypnotic Gaze|w=40}} ====
{{HorizontalRuleImage}}
* Once per [[Long Rest]], use an action to target a non-ally creature within {{Range|m=1.5|ft=5}}. The target must succeed on a {{SavingThrow|WIS}} or become {{Cond|Charmed}} and {{Cond|Incapacitated}} for 2 turns. As an action, while still within range, you can {{SAI|Maintain Hypnotic Gaze|Maintain}} the charm, extending the charm for another 2 turns. If the target takes damage, the effect ends.


=== Level 6 ===
; {{SAI|Hypnotic Gaze|w=40}}
: Once per [[Long Rest]], use an action to target a non-ally creature within {{Range|m=1.5|ft=5}}. The target must succeed on a {{SavingThrow|WIS}} or become {{Cond|Charmed}} and {{Cond|Incapacitated}} for 2 turns. As an action, while still within range, you can {{SAI|Maintain Hypnotic Gaze|Maintain}} the charm, extending the charm for another 2 turns. If the target takes damage, the effect ends.


==== {{SAI|Instinctive Charm|w=40}} ====
{{H3|Level 6}}
* As a [[Reaction]], charm an enemy that attacks you. They must succeed on a {{Ability|Wisdom}} saving throw or attack a new target if possible. If a target succeeds on its saving throw, it cannot be affected by this ability until after a long rest.


=== Level 10 ===
; {{SAI|Instinctive Charm|w=40}}
: As a [[Reaction]], charm an enemy that attacks you. They must succeed on a {{Ability|Wisdom}} saving throw or attack a new target if possible. If a target succeeds on its saving throw, it cannot be affected by this ability until after a long rest.


==== {{SAI|Split Enchantment|w=40}} ====
{{H3|Level 10}}
* You know your enchantments inside and out. You can target 2 creatures with Enchantment spells that would normally only target 1 creature.
 
; {{SAI|Split Enchantment|w=40}}
: You know your enchantments inside and out. You can target 2 creatures with Enchantment spells that would normally only target 1 creature.


{{WizardNavbox}}
{{WizardNavbox}}