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Hex: Difference between revisions
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== Description == | == Description == | ||
Curse a creature. It takes an additional | Curse a creature. It takes an additional {{DamageText|1d6|Necrotic}} damage whenever you hit it with an attack. The creature also has [[Disadvantage]] on [[Checks|Ability Checks]] for one [[Character Creation#Ability Scores|Ability]] of your choosing. | ||
If the target dies before the spell ends, you can use a bonus action to hex a new creature. | If the target dies before the spell ends, you can use a bonus action to hex a new creature. | ||
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* Concentration: {{C|[[File:Concentration Icons.png|frameless|upright=0.1]] Required}} | * Concentration: {{C|[[File:Concentration Icons.png|frameless|upright=0.1]] Required}} | ||
* If target dies before spell's duration, gain: <code>[[File: Reapply Hex Icon 2.png|frameless|upright=0.12]] [[Reapply Hex]]</code> | * If target dies before spell's duration, gain: <code>[[File: Reapply Hex Icon 2.png|frameless|upright=0.12]] [[Reapply Hex]]</code> | ||
== Notes == | |||
* '''Hex''' damage is applied multiple times for multiple successful [[Attack Rolls]]. Example scenarios: | |||
** Warlock hits the target with a melee or ranged weapon attack: additional {{DamageText|1d6|Necrotic}}. | |||
** Level 1 Warlock casts {{SmallIcon|Eldritch Blast Icon.png}} [[Eldritch Blast]] and hits the target: additional {{DamageText|1d6|Necrotic}}. | |||
** Level 5 Warlock casts {{SmallIcon|Eldritch Blast Icon.png}} [[Eldritch Blast]] and hits the target with '''both''' rays: additional {{DamageText|2d6|Necrotic}}, for hitting twice. | |||
** Level 3 Warlock casts {{SmallIcon|Scorching Ray Icon.png}} [[Scorching Ray]] and hits the target with '''all three rays''': additional {{DamageText|3d6|Necrotic}}, for hitting three times. | |||
** Level 5 Warlock casts {{SmallIcon|Scorching Ray Icon.png}} [[Scorching Ray]] and hits the target with '''all four rays''': additional {{DamageText|4d6|Necrotic}}, for hitting four times. | |||
* '''Hex''' is only triggered by hitting the target with a successful [[Attack Roll]], and not by other sources of damage. Example scenarios: | |||
** Warlock casts {{SmallIcon|Magic Missile Icon.png}} [[Magic Missile]] (which always hits): no additional damage from '''Hex'''. | |||
** Warlock casts {{SmallIcon|Fireball Icon.png}} [[Fireball]] (which is a [[Saving Throw]], not an Attack Roll): no additional damage from '''Hex'''. |