Guide:Hair Mod File Setup: Difference between revisions

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Following Padme's [https://www.nexusmods.com/baldursgate3/mods/437 Template] (or using it as a guide to copy parts from the game files), follow along with this tutorial.
Following Padme's [https://www.nexusmods.com/baldursgate3/mods/437 Template] (or using it as a guide to copy parts from the game files), follow along with this tutorial.


If you are only adding an existing hair from the game to CC without wanting to do any edits, you can remove the Generated folder from your copy of the template and just link to the game hair instead.
If you are only adding an existing hair from the game to CC without wanting to do any edits, you can remove the Generated folder from your copy of the template and instead just link to the game's existing hair in the _merged.


You may have downloaded the template, and now feel overwhelmed by all the files and folders, but it's really not too complicated. There are only four files that we need to edit: loca.xml, meta.lsx, _merged.lsf.lsx and CharacterCreationAppearanceVisuals.lsx. You'll also need to place your .GR2 in the Generated folder, but more on that later.
You may have downloaded the template, and now feel overwhelmed by all the files and folders, but it's really not too complicated. There are only four* files that we need to edit: loca.xml, meta.lsx, _merged.lsf.lsx and CharacterCreationAppearanceVisuals.lsx. You'll also need to place your .GR2 in the Generated folder, but more on that later.
 
*If using the CharacterCreationSharedVisuals method, technically five files including Races.lsx. More on that later!


== Mods/meta.lsx ==
== Mods/meta.lsx ==