Necromancy of Thay: Difference between revisions

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(Enemies spawn when destroying the book)
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* The {{story|Necromancy of Thay}} has three main paths that can be chosen, each with different outcomes.
* The {{story|Necromancy of Thay}} has three main paths that can be chosen, each with different outcomes.
** '''Give to [[Gale]] for his condition or to [[Astarion]]'''. Giving it to one of these [[Companions]] will net you approval from the one you've given it to, and disapproval from the other. Once a companion has obtained the book, you cannot transfer it to another.
** '''Give to [[Gale]] for his condition or to [[Astarion]]'''. Giving it to one of these [[Companions]] will net you approval from the one you've given it to, and disapproval from the other. Once a companion has obtained the book, you cannot transfer it to another.
** '''Destroy the book.''' The book can be destroyed only by {{DamageType|Radiant}} damage. Destroying it will net you disapproval from both Astarion and Gale. However it will net you approval from [[Karlach]], [[Lae'zel]], and [[Wyll]] if you bring them in your party. This will spawn 2 hostile [[Shadow]]s.
** '''Destroy the book.''' The book can be destroyed only by {{DamageType|Radiant}} damage. Destroying it will net you disapproval from both Astarion and Gale. However it will net you approval from [[Karlach]], [[Lae'zel]], and [[Wyll]] if you bring them in your party. This will spawn 3 hostile [[Shadow]]s.
** '''Read the book for its dark secrets.''' Interact with the book and use the option to insert the {{story|Dark Amethyst}} to unlock it. In total, three pages of the book can be turned. Each page you turn prompts a progressively harder [[Wisdom]] [[Saving Throw]] ([[Difficulty Class|DC]] 10, 15, and 20). The following possible events can occur:
** '''Read the book for its dark secrets.''' Interact with the book and use the option to insert the {{story|Dark Amethyst}} to unlock it. In total, three pages of the book can be turned. Each page you turn prompts a progressively harder [[Wisdom]] [[Saving Throw]] ([[Difficulty Class|DC]] 10, 15, and 20). The following possible events can occur:
*** Failing one Saving Throw curses you with '''Whispers of Madness''' ({{Disadvantage}} on Wisdom [[Check]]s for 50 turns).
*** Failing one Saving Throw curses you with '''Whispers of Madness''' ({{Disadvantage}} on Wisdom [[Check]]s for 50 turns).