The Pale Elf: Difference between revisions

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During a Long Rest at camp, the player can notice Astarion can slinking off somewhere in the night, though is unable to question him on this. After this event occurs, a boar drained of blood appears before the bridge to the [[Blighted Village]]. With {{Ability Check|Medicine|10}}, the party can learn it has two puncture wounds in its neck. If Astarion is in the party, he can be Persuaded or Intimidated (DC 10) into revealing that it seems to have been drained of blood by a vampire. Astarion apparently didn't want to say anything as he didn't want to frighten the party.
During a Long Rest at camp, the player can notice Astarion can slinking off somewhere in the night, though is unable to question him on this. After this event occurs, a boar drained of blood appears before the bridge to the [[Blighted Village]]. With {{Ability Check|Medicine|10}}, the party can learn it has two puncture wounds in its neck. If Astarion is in the party, he can be Persuaded or Intimidated (DC 10) into revealing that it seems to have been drained of blood by a vampire. Astarion apparently didn't want to say anything as he didn't want to frighten the party.


There are two ways that the party can learn about Astarion's condition. The first is a scene at Long Rest where the player awakens to Astarion crouching over them. He comes clean that he's a vampire spawn who is weak from hunger, and asks the player if he could drink some of their blood. The player can either hear him out, or drive a stake through his chest. If the player hears him out, they can either agree to let him drink their blood or tell him to go elsewhere. If they agree to it, Astarion has to either be Persuaded (DC 5) or shoved off with {{Ability Check|Strength|7}} to get him to stop. Letting him drink a little more instead requires a more {{Ability Check|Persuasion|15}}. If this check is failed, the player dies and must be resurrected. Astarion pretends not to know what happened, but can be confronted by the player after the fact.
There are two ways that the party can learn about Astarion's condition. The first is a scene at Long Rest where the player awakens to Astarion crouching over them. He comes clean that he's a vampire spawn who is weak from hunger, and asks the player if he could drink some of their blood. The player can either hear him out, or drive a stake through his chest. If the player hears him out, they can either agree to let him drink their blood or tell him to go elsewhere. If they agree to it, Astarion has to either be Persuaded (DC 5) or shoved off with {{Ability Check|Strength|7}} to get him to stop. Letting him drink a little more instead requires a {{Ability Check|Persuasion|15}}. If this check is failed, the player dies and must be resurrected. Astarion pretends not to know what happened, but can be confronted by the player after the fact.


The second way the party can learn about Astarion is by adventuring with him and gaining his approval while not triggering the blood drinking scene. Eventually, when the player talks to Astarion in the party, he reveals he has something to share that hasn't come up naturally. He's a vampire. The player can either act shocked or say they knew all along.
The second way the party can learn about Astarion is by adventuring with him and gaining his approval while not triggering the blood drinking scene. Eventually, when the player talks to Astarion in the party, he reveals he has something to share that hasn't come up naturally. He's a vampire. The player can either act shocked or say they knew all along.