Create or Destroy Water: Difference between revisions

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| variants = Create Water, Destroy Water, Create Water (variant)
| variants = Create Water, Destroy Water, Create Water (variant)
| notes =  
| notes =  
*'''Create or Destroy''' water has a [[Create Water (variant)|variant]] that is only available to [[Druid]]s, [[Cleric]]s and level 6 [[Storm Sorcery]] [[Sorcerer]]s if you have a level 2 spell slot. This variant is weaker, but does not cost any spell slots.
*'''Create or Destroy''' water has a [[Create Water (variant)|variant]] that is only available to [[Druid]]s, [[Cleric]]s and level 6 [[Storm Sorcery]] [[Sorcerer]]s if you have unlocked level 2 spell slots. This variant is weaker, but does not cost any spell slots.
*Create water applies the {{Cond|Wet}} condition: Vulnerability to {{DamageType|Cold}} and {{DamageType|Lightning}} damage (double damage).
*Create water applies the {{Cond|Wet}} condition: Vulnerability to {{DamageType|Cold}} and {{DamageType|Lightning}} damage (double damage).
*Lightning Spells cast on water causes the {{Cond|Shocked}} condition: Removing their reaction and having a chance to stun.  
*Lightning Spells cast on water causes the {{Cond|Shocked}} condition: Removing their reaction and having a chance to stun.