Necromancy of Thay: Difference between revisions

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(Updated templates and added inflicts)
(Removed the option to give the book to Gale and his approval/disapproval. It's been leftover from EA. Corrected that the quote changes after placing the amethyst instead of reading the book.)
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| notes = === Act One ===
| notes = === Act One ===
* The {{story|Necromancy of Thay}} has three main paths that can be chosen, each with different outcomes.
* The {{story|Necromancy of Thay}} has three main paths that can be chosen, each with different outcomes.
** '''Give to [[Gale]] for his condition or to [[Astarion]]'''. Giving it to one of these [[Companions]] will net you approval from the one you've given it to, and disapproval from the other. Once a companion has obtained the book, you cannot transfer it to another.
** '''Give the book to [[Astarion]]'''. Giving it to him will net you approval from [[Astarion]]. Once he has obtained the book, it cannot be transferred to another character.
** '''Destroy the book.''' The book can be destroyed only by {{DamageType|Radiant}} damage. Destroying it will net you disapproval from both Astarion and Gale. However it will net you approval from [[Karlach]], [[Lae'zel]], and [[Wyll]] if you bring them in your party. This will spawn 3 hostile [[Shadow]]s.
** '''Destroy the book.''' The book can be destroyed only by {{DamageType|Radiant}} damage. Destroying it will net you disapproval from Astarion. However it will net you approval from [[Karlach]], [[Lae'zel]], and [[Wyll]] if you bring them in your party. This will spawn 3 hostile [[Shadow]]s.
** '''Read the book for its dark secrets.''' Interact with the book and use the option to insert the {{story|Dark Amethyst}} to unlock it. In total, three pages of the book can be turned. Each page you turn prompts a progressively harder [[Wisdom]] [[Saving Throw]] ([[Difficulty Class|DC]] 10, 15, and 20). The following possible events can occur:
** '''Read the book for its dark secrets.''' Interact with the book and use the option to insert the {{story|Dark Amethyst}} to unlock it. In total, three pages of the book can be turned. Each page you turn prompts a progressively harder [[Wisdom]] [[Saving Throw]] ([[Difficulty Class|DC]] 10, 15, and 20). The following possible events can occur:
*** Failing one Saving Throw curses you with {{Cond|Whispers of Madness}} ({{Disadvantage}} on Wisdom [[Check]]s until cleansed by {{SAI|Remove Curse}}).
*** Failing one Saving Throw curses you with {{Cond|Whispers of Madness}} ({{Disadvantage}} on Wisdom [[Check]]s until cleansed by {{SAI|Remove Curse}}).
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*** Closing the book before turning three pages leaves the [[Search the Cellar]] quest incomplete and allows the character to reopen the book again later.
*** Closing the book before turning three pages leaves the [[Search the Cellar]] quest incomplete and allows the character to reopen the book again later.
* Once the book has been opened by one character, it will not open for any other character. Once all three pages have been turned, the book will refuse to open again for anyone until more knowledge is gained later in the game.
* Once the book has been opened by one character, it will not open for any other character. Once all three pages have been turned, the book will refuse to open again for anyone until more knowledge is gained later in the game.
* After reading, the item quote will change from '' 'It. Is. Not. Too. Late.' '' to '' 'Look. Away.' ''
* After placing the {{story|Dark Amethyst}} in the book's cover, the item quote will change from '' 'It. Is. Not. Too. Late.' '' to '' 'Look. Away.' ''
{{SpoilerBox|act=3|
{{SpoilerBox|act=3|
=== Act Three ===
=== Act Three ===