Lae'zel: Difference between revisions

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(Undo revision 147021 by T-Furan (talk) Actually scratch that)
Tag: Undo
(Merged Infoboxes into one)
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{{CompanionTab|Lae'zel}}
{{CompanionTab|Lae'zel}}
{{Infobox character
{{Infobox character
| datastyle = text-align:left;
| name = Lae'zel
| name = Lae'zel
| class = [[Fighter]]
| class = [[Fighter]]
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| background = [[Soldier]]
| background = [[Soldier]]
| hometown = [[Astral Plane]]
| hometown = [[Astral Plane]]
}}
'''Lae'zel''' of crèche K'liir is an [[Origin]] character and a recruitable [[companion]] with the [[Soldier]] background. She is a [[githyanki]] and a [[Fighter]] first appearing during the [[Prologue]].
A ferocious warrior zealously devoted to the [[Vlaakith|Lich Queen]], she will do whatever is necessary to end the terror of the [[Illithid]] and prove herself to her queen. She can be first found on the [[Nautiloid]] during the prologue where she serves as a temporary companion, and properly recruited at the start of Act 1 and romanced by characters of any gender.
{{NoExcerpt|{{Q|Who am I? Your only chance of survival.|Lae'zel introduces herself.}}}}
== Overview ==
{{hatnote|For a full overview of Lae'zel's starting features, see the articles [[Fighter]] and [[githyanki]].}}
=== Background ===
A fierce warrior from crèche K'liir, Lae'zel is a follower of Vlaakith, the Lich Queen of the githyanki. Sworn to obey her queen and serve as a blade against the Illithid, she was captured on her quest to present a Mind Flayer head to her queen. Now, tadpoled and with few options at hand, she must find a way to rid herself of the parasite and finally prove herself as a worthy warrior to the Undying Queen. How she does it, and whether or not she remains loyal to Vlaakith, is something she can decide throughout the game.
=== Starting class ===
Lae'zel starts as a Fighter, with a focus on two-handed weapons as is githyanki tradition. Upon reaching level 3, she will default to the [[Battle Master]] subclass, allowing her to control the battlefield and subdue foes with great martial skills.
=== Special features ===
Lae'zel does not have any special features unique to her. Being the only githyanki companion, she can, however, make the most out of all the githyanki exclusive passives and abilities from their racial equipment found throughout the game.
=== Personal quest ===
Lae'zel's personal quest is [[The Githyanki Warrior]], spanning all acts of the game. In it, she will explore the strong feelings of duty for her people and her zealous devotion to her queen, and begin questioning where her loyalties should truly lie.
Lae'zel's companion quest ties into two further, separate quests. In [[Free Lae'zel]], the party finds her trapped in a cage by a pair of tieflings, and must decide how to proceed. During [[Help Kith'rak Voss]], Lae'zel must consider a proposition that promises to change the fate of her people forever.


===Recruitment===
| modules =
{{infobox statistics
{{infobox statistics
| name = Recruitment statistics
| name = Recruitment statistics
| child = yes
| size = Medium
| level = 1
| level = 1
| str = 17
| str = 17
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| feature3_description = Automatically attack an enemy moving out of your reach
| feature3_description = Automatically attack an enemy moving out of your reach
}}
}}
}}
'''Lae'zel''' of crèche K'liir is an [[Origin]] character and a recruitable [[companion]] with the [[Soldier]] background. She is a [[githyanki]] and a [[Fighter]] first appearing during the [[Prologue]].
A ferocious warrior zealously devoted to the [[Vlaakith|Lich Queen]], she will do whatever is necessary to end the terror of the [[Illithid]] and prove herself to her queen. She can be first found on the [[Nautiloid]] during the prologue where she serves as a temporary companion, and properly recruited at the start of Act 1 and romanced by characters of any gender.
{{NoExcerpt|{{Q|Who am I? Your only chance of survival.|Lae'zel introduces herself.}}}}
== Overview ==
{{hatnote|For a full overview of Lae'zel's starting features, see the articles [[Fighter]] and [[githyanki]].}}
=== Background ===
A fierce warrior from crèche K'liir, Lae'zel is a follower of Vlaakith, the Lich Queen of the githyanki. Sworn to obey her queen and serve as a blade against the Illithid, she was captured on her quest to present a Mind Flayer head to her queen. Now, tadpoled and with few options at hand, she must find a way to rid herself of the parasite and finally prove herself as a worthy warrior to the Undying Queen. How she does it, and whether or not she remains loyal to Vlaakith, is something she can decide throughout the game.
=== Starting class ===
Lae'zel starts as a Fighter, with a focus on two-handed weapons as is githyanki tradition. Upon reaching level 3, she will default to the [[Battle Master]] subclass, allowing her to control the battlefield and subdue foes with great martial skills.
=== Special features ===
Lae'zel does not have any special features unique to her. Being the only githyanki companion, she can, however, make the most out of all the githyanki exclusive passives and abilities from their racial equipment found throughout the game.
=== Personal quest ===
Lae'zel's personal quest is [[The Githyanki Warrior]], spanning all acts of the game. In it, she will explore the strong feelings of duty for her people and her zealous devotion to her queen, and begin questioning where her loyalties should truly lie.
Lae'zel's companion quest ties into two further, separate quests. In [[Free Lae'zel]], the party finds her trapped in a cage by a pair of tieflings, and must decide how to proceed. During [[Help Kith'rak Voss]], Lae'zel must consider a proposition that promises to change the fate of her people forever.
===Recruitment===
Lae'zel can be recruited as a temporary companion during the [[Prologue]] on the [[Nautiloid]] by agreeing to fight with her when encountered. She can then become a permanent companion during [[Act One]].
Lae'zel can be recruited as a temporary companion during the [[Prologue]] on the [[Nautiloid]] by agreeing to fight with her when encountered. She can then become a permanent companion during [[Act One]].