Minthara: Difference between revisions

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| feature12_description = Once per short rest, you can encase a target in Faerie Fire for 2 turns if you miss an attack against it.
| feature12_description = Once per short rest, you can encase a target in Faerie Fire for 2 turns if you miss an attack against it.
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Accompanied by [[Rozzak]] and [[Skrut]], Minthara will be found at the war table at the north-eastern corner of the [[Shattered Sanctum]] {{Coords|333|42}}, planning their attack on the [[Emerald Grove]]. [[Sazza]] may join her at the table, if alive and freed beforehand. A [[Scrying Eye]] will patrol the area between the library and the war table, and any hostile action will alert the eye which will in turn could alert nearby enemies. Disabling the eye, such as pushing it into the nearby chasm, will be the most reliable solution. Near the war table, overlooking the chasm, is a [[Goblin Camp#War Drum:|war drum]]. Hostile goblins will attempt to use it to alert allies in big radius, including Sharp-Eyes [[Nass]], [[Eef]], and [[Neem]] that will climb the nearest wall and shoot from above, Warriors [[Druk]] and [[Bez]] on the wooden bridge by the entrance, and [[Zurga]] that can be seen patrolling nearby. It is best to destroy the drum before the fight begins.
Accompanied by [[Rozzak]] and [[Skrut]], Minthara will be found at the war table at the north-eastern corner of the [[Shattered Sanctum]] {{Coords|333|42}}, planning their attack on the [[Emerald Grove]]. [[Sazza]] may join her at the table, if alive and freed beforehand. A [[Scrying Eye]] will patrol the area between the library and the war table, and any hostile action will alert the eye which in turn could alert nearby enemies. Disabling the eye, such as pushing it into the nearby chasm, will be the most reliable solution. Near the war table, overlooking the chasm, is a [[Goblin Camp#War Drum:|war drum]]. Hostile goblins will attempt to use it to alert allies in big radius, including Sharp-Eyes [[Nass]], [[Eef]], and [[Neem]] that will climb the nearest wall and shoot from above, Warriors [[Druk]] and [[Bez]] on the wooden bridge by the entrance, and [[Zurga]] that can be seen patrolling nearby. It is best to destroy the drum before the fight begins.


Minthara can cast an array of [[Paladin]] and general spells: {{SAI|Hold Person}} to incapacitate, her signature {{SAI|Soul Branding}} to buff herself or an ally, {{SAI|Bless}} on her allies, {{SAI|Vow of Enmity}} on an enemy, and {{SAI|Lay on Hands: Greater Healing}} to restore a large portion of health to her or to an ally. She may also encase the target in {{cond|Faerie Fire}} on a miss, once per short rest, thanks to her mace [[Xyanyde]], while having immunity to being pushed or knocked {{cond|Prone}} while [[concentrating]], thanks to her [[Boots of Striding]]. Wielding a weapon in each hand and sporting an [[Extra Attack|extra attack]], she can cast {{SAI|Divine Smite (reaction)|Divine Smite}} up to 3 times in one turn, making her a formiddable foe.
Minthara can cast an array of [[Paladin]] and general spells: {{SAI|Hold Person}} to incapacitate, her signature {{SAI|Soul Branding}} to buff herself or an ally, {{SAI|Bless}} on her allies, {{SAI|Vow of Enmity}} on an enemy, and {{SAI|Lay on Hands: Greater Healing}} to restore a large portion of health to her or to an ally. She may also encase the target in {{cond|Faerie Fire}} on a miss, once per short rest, thanks to her mace [[Xyanyde]], while having immunity to being pushed or knocked {{cond|Prone}} while [[concentrating]], thanks to her [[Boots of Striding]]. Wielding a weapon in each hand and sporting an [[Extra Attack|extra attack]], she can cast {{SAI|Divine Smite (reaction)|Divine Smite}} up to 3 times in one turn, making her a formiddable foe.