Create or Destroy Water: Difference between revisions

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(Patch 6 change, this spell no longer grants a copy of Create Water.)
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| area condition 4 =  
| area condition 4 =  
| higher levels = [[Spells#Upcasting|Upcast]]: When the spell is cast a 2nd Level or higher, the area that you can create or destroy water increases by {{C|2m / 5ft}} for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 1st.
| higher levels = [[Spells#Upcasting|Upcast]]: When the spell is cast a 2nd Level or higher, the area that you can create or destroy water increases by {{C|2m / 5ft}} for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 1st.
| variants = Create Water, Destroy Water, Create Water (variant)
| variants = Create Water, Destroy Water
| notes =  
| notes =  
*'''Create or Destroy''' water has a [[Create Water (variant)|variant]] that is only available to [[Druid]]s, [[Cleric]]s and level 6 [[Storm Sorcery]] [[Sorcerer]]s if you have unlocked level 2 spell slots. This variant is weaker, but does not cost any spell slots.
*'''Create or Destroy''' water has a [[Create Water (variant)|variant]] that is only available to [[Druid]]s, [[Cleric]]s and level 6 [[Storm Sorcery]] [[Sorcerer]]s if you have unlocked level 2 spell slots. This variant is weaker, but does not cost any spell slots.