Confront the Elder Brain: Difference between revisions

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(→‎Walkthrough: Reorganized "Atop the Netherbrain" section to remove repetition, and to clarify which enemies always appear and which are dependent on siding with Orpheus or the Emperor. Added red link for "Countermeasures" in order to create a page for them.)
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=== Atop the Netherbrain ===
=== Atop the Netherbrain ===
If Orpheus was sided with rather than the Emperor, the Emperor appears on top of the Netherbrain to stop the party. The Emperor conjures up several [[Dream Guardian|Dream Guardians]] wto fight alongside him, stating he knows the party's every weakness. He is joined by four [[Illithid Arcanist|Illithid Arcanists]] and a [[Dominated Red Dragon]].
The Netherbrain is guarded by four [[Illithid Arcanist|Illithid Arcanists]] and a [[Dominated Red Dragon]]. There are also sixteen [[Tentacle]] enemies hidden under the brain's surface that will appear if an allied character travels within 3m/10ft of them.  


If the Emperor was sided with instead of Orpheus, the Netherbrain itself spawns several powerful thralls to join the [[Dominated Red Dragon]] and [[Illithid Arcanist|Illithid Arcanists]]. The specific thrall enemies summoned by the Netherbrain depend on the classes of the current party members.<ref>The ability scores of these thrall enemies seem to be affixed to the specific entity, and set up in a way that is mostly favorable for the abilities of the specific ''class'' of that enemy, such as [[Rage Queller]], the Barbarian equivalent having a high Strength score.</ref>
The party will also face additional enemies that vary depending on whether the player chose to side with Orpheus or the Emperor:


The physical structures of the "Atop the Netherbrain" map area allow for multiple "safe" paths across the brain matter, including two visible paths along the "ridges" of the Crown to the east and west. Staying on these paths will prevent additional [[Tentacle]] entities from appearing and attacking the party.
*If Orpheus was sided with, the Emperor appears on top of the Netherbrain to stop the party. The Emperor conjures four [[Dream Guardian|Dream Guardians]] to fight alongside him, stating that he knows the party's every weakness.


From the start of this fight, a counter is issued for 4 turns, after which a [[Nautiloid_(Creature)|Nautiloid]] ship will arrive and begin using the same "targeting" abilities as seen during the players' ascent in the High Hall.<ref>At time of writing, the turn counter UI element may display as having five "sections" around its circle, with one section depleted, but still otherwise functions as only allowing up to 4 turns. It's basically impossible for a regular player to confirm if this UI element behavior is a "bug", or if it had to be implemented this way for another reason.</ref>
*If the Emperor was sided with, the Netherbrain itself spawns four [[Countermeasure|Countermeasures]], powerful Abberations that are designed to counter specific classes. The Countermeasures summoned depend on the classes of the current party members.


The illithid party member that is "holding" the Netherstones needs to travel close enough to the Crown of Karsus, and then perform [[Karsus' Compulsion]] for several turns. The party member ''can'' be attacked, possibly interrupted, and even killed while attempting to cast this spell. If a character casting [[Karsus' Compulsion]] is killed, no other party members will be allowed to cast the spell in their place, but once the character is resurrected they will be allowed to try casting [[Karsus' Compulsion]] again, at their next available opportunity.<ref>Players should be aware that, when a character is resurrected, even if they are "the" illithid party member for this fight, they will still have the usual effects of being resurrected while in-combat, and it may be multiple turns before they are capable of taking actions again.</ref>
The physical structures of the "Atop the Netherbrain" map area allow for multiple "safe" paths across the brain matter, including two visible paths along the "ridges" of the Crown to the east and west. Staying on these paths will prevent [[Tentacle]] enemies from appearing and attacking the party.
 
At the start of this fight, a counter is issued for 4 turns, after which a [[Nautiloid_(Creature)|Nautiloid]] ship will arrive and begin using the same "targeting" bombardment seen during the players' ascent in the High Hall.<ref>At time of writing, the turn counter UI element may display as having five "sections" around its circle, with one section depleted, but still otherwise functions as only allowing up to 4 turns. It's basically impossible for a regular player to confirm if this UI element behavior is a "bug", or if it had to be implemented this way for another reason.</ref>
 
An illithid party member that is "holding" the Netherstones needs to travel close enough to the Crown of Karsus, and then perform [[Karsus' Compulsion]] for several turns. The party member ''can'' be attacked, possibly interrupted, and even killed while attempting to cast this spell. If a character casting [[Karsus' Compulsion]] is killed, no other party members will be allowed to cast the spell in their place, but once the character is resurrected they will be allowed to try casting [[Karsus' Compulsion]] again, at their next available opportunity.<ref>Players should be aware that, when a character is resurrected, even if they are "the" illithid party member for this fight, they will still have the usual effects of being resurrected while in-combat, and it may be multiple turns before they are capable of taking actions again.</ref>


Successfully casting [[Karsus' Compulsion]] opens up a portal to the "Mind of the Netherbrain" area, where a physical manifestation of the brain can be attacked. Killing the brain before the turn limit allows the brain to be defeated, once and for all.
Successfully casting [[Karsus' Compulsion]] opens up a portal to the "Mind of the Netherbrain" area, where a physical manifestation of the brain can be attacked. Killing the brain before the turn limit allows the brain to be defeated, once and for all.
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After the Netherbrain has been defeated, the choice must be made to either [[Control the Elder Brain]] or [[Destroy the Elder Brain]]. Regardless of the choice, this is the end of the game.
After the Netherbrain has been defeated, the choice must be made to either [[Control the Elder Brain]] or [[Destroy the Elder Brain]]. Regardless of the choice, this is the end of the game.


== Allies in the Final Fight ==
== Allies in the Final Fight==
{{Hatnote|for a detailed walkthrough on how to gain a specific ally, see the quest [[Gather Your Allies]]}}
{{Hatnote|For a detailed walkthrough on how to gain a specific ally, see the quest [[Gather Your Allies]]}}
{| class="wikitable"
{| class="wikitable"
|+Ally Powers
|+Ally Powers
!Ally
!Ally  
!Power
!Power
!Benefit
!Benefit  
|-
|-
|[[Arabella]]
|[[Arabella]]
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|-
|-
|[[Mol]]
|[[Mol]]
|[[Fetcher's Favour]]
|[[Fetcher's Favour]]  
|Equipped with [[Mol]]'s tricks of the trade, affected entities can cast [[Rays of Fire]], reduce all {{DamageType|Fire}} damage by 5 and gain an additional 1d4 to [[Charisma]] [[Ability Check|Checks]] and [[Saving Throw]]s.
|Equipped with [[Mol]]'s tricks of the trade, affected entities can cast [[Rays of Fire]], reduce all {{DamageType|Fire}} damage by 5 and gain an additional 1d4 to [[Charisma]] [[Ability Check|Checks]] and [[Saving Throw]]s.
|-
|-
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|[[Halsin]]
|[[Halsin]]
|[[Spirit of the Land]]
|[[Spirit of the Land]]
|The reunited soul of [[Thaniel]] provides a +1 to all [[Ability Score]]s and an additional 2m [[movement speed]] to all affected entities.
|The reunited soul of [[Thaniel]] provides a +1 to all [[Ability Score]]s and an additional 2m [[movement speed]] to all affected entities.  
|-
|-
|[[Duke Ravengard]]
|[[Duke Ravengard]]
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|-
|-
|[[Strange Ox]]
|[[Strange Ox]]
|[[An Apple a Day]]
| [[An Apple a Day]]
|Summon [[Zlorb]] - a shapeshifting monstrosity that can adopt the aspect of several monsters and beasts.
| Summon [[Zlorb]] - a shapeshifting monstrosity that can adopt the aspect of several monsters and beasts.
|-
|-
|[[Dammon]]
|[[Dammon]]
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|[[Yurgir]]
|[[Yurgir]]
|[[Hellstalker Yurgir]]
|[[Hellstalker Yurgir]]
|Summon [[Yurgir]] the orthon - a deadly combatant at range or in melee who can become Invisible immediately after attacking.
|Summon [[Yurgir]] the orthon - a deadly combatant at range or in melee who can become Invisible immediately after attacking.  
|-
|-
|[[Dame Aylin]]
|[[Dame Aylin]]
|[[Sword of the Silverlight]]
| [[Sword of the Silverlight]]
|Summon [[Dame Aylin]], Selûne's shining paladin, to join your side in battle.
|Summon [[Dame Aylin]], Selûne's shining paladin, to join your side in battle.  
|-
|-
|[[Isobel]]
|[[Isobel]]
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|Call upon [[Isobel]] to offer a furtive prayer to Selûne, healing up to 6 nearby allies.
|Call upon [[Isobel]] to offer a furtive prayer to Selûne, healing up to 6 nearby allies.
|-
|-
|[[Valeria]]
| [[Valeria]]
|[[The Watch]]
|[[The Watch]]
|Summon some of the City Watch's great weapon fighters to protect their home.
|Summon some of the City Watch's great weapon fighters to protect their home.
|-
|-
|[[Zevlor]]
|[[Zevlor]]  
|[[Hellrider Platoon]]
|[[Hellrider Platoon]]
|Summon [[Zevlor]]'s Hellriders to Smite foes and support frontline allies.
|Summon [[Zevlor]]'s Hellriders to Smite foes and support frontline allies.
|-
|-
|[[Nine-Fingers]]
| [[Nine-Fingers]]
|[[Guildmaster Keene's Fixers]]
|[[Guildmaster Keene's Fixers]]
|Summon two elite assassin mercenaries from the Guild's ranks.
|Summon two elite assassin mercenaries from the Guild's ranks.
|-
|-
|[[Zhentarim]]
|[[Zhentarim]]
|Zhentarim
|Zhentarim  
|
|
|-
|-
|[[Jaheira]]
| [[Jaheira]]  
|[[Silver Harp Squadron]]
|[[Silver Harp Squadron]]
|Summon elite Harper archers to provide ranged support from your back ranks.
|Summon elite Harper archers to provide ranged support from your back ranks.
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|-
|-
|[[Astarion]]
|[[Astarion]]
|[[Retinue of the Vampire Lord]]
| [[Retinue of the Vampire Lord]]
|Summon 2 [[Shadow]]s, 2 [[Giant Skeleton]]s, a [[Ghast]], a [[Shadow Mastiff]], and a [[Werewolf]].
|Summon 2 [[Shadow]]s, 2 [[Giant Skeleton]]s, a [[Ghast]], a [[Shadow Mastiff]], and a [[Werewolf]].
|-
|-
|[[Wulbren]] or [[Barcus]]
| [[Wulbren]] or [[Barcus]]
|[[Ironhand Grenadiers]]
|[[Ironhand Grenadiers]]
|Summon the Ironhand Gnomes to damage and debilitate with thrown grenades.
|Summon the Ironhand Gnomes to damage and debilitate with thrown grenades.
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|[[Rolan]]
|[[Rolan]]
|[[Rolan's Firestorm]]
|[[Rolan's Firestorm]]
|Damage: 20-120. Call upon Rolan, freed from the limitations of Lorroakan, to unleash a fiery barrage from the heights of [[Ramazith's Tower]].
| Damage: 20-120. Call upon Rolan, freed from the limitations of Lorroakan, to unleash a fiery barrage from the heights of [[Ramazith's Tower]].
|-  
|-  
|[[Lorroakan]]
|[[Lorroakan]]
|[[Lorroakan's Firestorm]]
| [[Lorroakan's Firestorm]]
|Damage: 20-120. Lorroakan uses all the arcane might of Ramazith's Tower to call down a fiery barrage.
| Damage: 20-120. Lorroakan uses all the arcane might of Ramazith's Tower to call down a fiery barrage.
|-
|-
|[[Kith'rak Voss]]
|[[Kith'rak Voss]]
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|Damage: 12-72. Command the red dragon of [[Kith'rak Voss|Supreme Kith'rak Voss]] to breathe a wall of fire onto the battlefield.
|Damage: 12-72. Command the red dragon of [[Kith'rak Voss|Supreme Kith'rak Voss]] to breathe a wall of fire onto the battlefield.
|-
|-
|[[Mizora]]
| [[Mizora]]  
|[[Mizora, Agent of Avernus]]
|[[Mizora, Agent of Avernus]]  
|Summon [[Mizora|Wyll's pactmistress]] to rain down powerful infernal sorcery and possibly Disintegrate your foes.
|Summon [[Mizora|Wyll's pactmistress]] to rain down powerful infernal sorcery and possibly Disintegrate your foes.
|-
|-
|[[Viconia]] or [[Shadowheart|Dark Justiciar Shadowheart]]
|[[Viconia]] or [[Shadowheart|Dark Justiciar Shadowheart]]
|[[Nightbringer's Shadow Adepts]]
|[[Nightbringer's Shadow Adepts]]
|Summon two [[Sharran Novice]]s and two [[Sharran Fidelian]]s.
| Summon two [[Sharran Novice]]s and two [[Sharran Fidelian]]s.
|-
|-
|[[Bhaal]]
|[[Bhaal]]
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|}
|}


== Achievements ==
==Achievements ==
{{Achievement|Ceremorphosis}}
{{Achievement|Ceremorphosis}}
{{Achievement|Interfectorem Draconis}}
{{Achievement|Interfectorem Draconis}}
{{Achievement|All's Well That Ends Well}}
{{Achievement|All's Well That Ends Well}}


== Notes ==
==Notes==
* As of Patch 1, there is a bug where Karlach's ending causes an epilogue scene with a love interest not to occur. If Karlach goes to Avernus instead of dying, it's possible that this scene overwrites the romantic scene.
*As of Patch 1, there is a bug where Karlach's ending causes an epilogue scene with a love interest not to occur. If Karlach goes to Avernus instead of dying, it's possible that this scene overwrites the romantic scene.
* Despite being a possible ally in [[Gather Your Allies]], the Gondians do not appear to have a summon/ability.
* Despite being a possible ally in [[Gather Your Allies]], the Gondians do not appear to have a summon/ability.
<references/>
<references />
{{NavQuests}}
{{NavQuests}}
[[Category:Quests]]
[[Category:Quests]]
[[Category:Main Quest]]
[[Category:Main Quest]]