Flawed Helldusk Gloves: Difference between revisions

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m (Fix UID and UUID)
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{{EquipmentPage|<!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:EquipmentPage -->
{{EquipmentPage|<!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:EquipmentPage -->
| image = Flawed Helldusk Gloves Faded.png
| image = Flawed Helldusk Gloves Faded.png
| controller icon = Flawed Helldusk Gloves Unfaded.png
| icon = Flawed Helldusk Gloves Unfaded Icon.png
| icon = Flawed Helldusk Gloves Unfaded Icon.png
| description = '''{{Rare|Flawed Helldusk Gloves}}''' are a rare pair of [[gloves]] that grant {{DamageColor|Fire|1d4 Fire}} damage to weapon attacks. Unarmed attacks deal an additional {{DamageColor|Necrotic|1d4 Necrotic}} damage and have a chance to inflict [[Condition#Bleeding|Bleeding]].
| description = '''{{Rare|Flawed Helldusk Gloves}}''' are a rare pair of [[gloves]] that grant {{DamageColor|Fire|1d4 Fire}} damage to weapon attacks. Unarmed attacks deal an additional {{DamageColor|Necrotic|1d4 Necrotic}} damage and have a chance to inflict [[Condition#Bleeding|Bleeding]].
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| uid = MAG_Lesser_Infernal_Metal_Gloves
| uid = MAG_Lesser_Infernal_Metal_Gloves
| uuid = cbc9b5dd-76e5-4e22-b0cf-26e957033a9d
| uuid = cbc9b5dd-76e5-4e22-b0cf-26e957033a9d
| special = * {{Passive|Lesser Infernal Touch}}
| passives = Lesser Infernal Touch
* [[Strength]] {{SavingThrow}}s +1
| special = * [[Strength]] {{SavingThrow}}s +1
| where to find = [[Act Two]]: [[Dammon]] in the [[Last Light Inn]] will craft this item if he is given an {{RarityItem|Infernal Iron}}.
| where to find = [[Act Two]]: [[Dammon]] in the [[Last Light Inn]] will craft this item if he is given an {{RarityItem|Infernal Iron}}.
| notes = * Saving throws for the Bleeding condition from these gloves do not appear in the combat log as of Hotfix #5. The condition is still applied when a target fails the saving throw, however.
| notes = * Saving throws for the Bleeding condition from these gloves do not appear in the combat log as of Hotfix #5. The condition is still applied when a target fails the saving throw, however.